RatBot, an AI for high oil

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RatBot, an AI for high oil

Postby bendib » 30 Aug 2015, 01:35

So I've been writing a bot for 3.1.x called RatBot. It's designed to be very, very, lethally good at high oil.

So far, in full bases with all structures and modules, it performs near perfect research and does a perfect job of manufacturing. It only supports the cannon research line, but I intend to fix that quickly.

It is a non-cheating AI.

It does not attack at this time, but it does defend itself.

As of writing, the big thing I'm working on is base construction.

Here's the URL to the brand new repo. https://github.com/Subsentient/ratbot/
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Re: RatBot, an AI for high oil

Postby Per » 30 Aug 2015, 09:53

Looks nice!
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Re: RatBot, an AI for high oil

Postby Tzeentch » 31 Aug 2015, 14:36

cool, possible to get vids of it in game as some showcase?
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Re: RatBot, an AI for high oil

Postby bendib » 01 Sep 2015, 00:05

Yeah, I'll record some soon. Working out kinks in the new attack system, and working to get base building in no bases to be more efficient.
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Re: RatBot, an AI for high oil

Postby Prot » 30 Jan 2018, 09:12

Oh my.. I never thought I'll necroposting, sorry for that.. But I have put on this bot, I ported it under 3.2.3 and say, he plays pretty well on NTW-like maps.
It is a pity that the developer abandoned the project. But I'll take my chances and send you a pull request in github with the little changes I made.
https://youtu.be/hLo4AUsJovs
https://youtu.be/8hzFrXMn-Mg

https://github.com/Subsentient/ratbot/pull/2
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