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BoomEi maps
Posted: 16 Jul 2015, 09:37
by BoomEi_Pro
Hi all!!!
This is my WW2 mapmod (CC0). It is 250x250. I was inspired by the movie world war 2 and it was very cool. So I made this Mod.
-Siren Sound
(I found it from internet) REMOVED!
-Boeing B-17
-Helicopters
(Model by Jorzi)
-New Flak
-New Hardcrete Features
-Railway Howitzer
-Nuke Effect
-New Factory Model
-New Cyborg Factory Model
-New HQ Models
-Atom Bomb
-New Research Model
-Battle Ship
-New Fortress
- Poland map preview
I hope u like it.
Thank You
Re: BoomEi maps
Posted: 17 Jul 2015, 04:43
by Berg
- This is not a Helicopter
Are you sure Jorzi made this??
Re: BoomEi maps
Posted: 17 Jul 2015, 15:01
by BoomEi_Pro
Re: BoomEi maps
Posted: 17 Jul 2015, 15:54
by Tzeentch
id like to see that atom bomb, should blow up the map
Re: BoomEi maps
Posted: 17 Jul 2015, 18:07
by montetank
Genius is never understood in its own time.
-"Bill Watterson"-
Re: BoomEi maps
Posted: 19 Jul 2015, 03:10
by vexed
Hate to be a spoil sport, but, fix the licensing issues, you can't just find it on the 'net and use it (unless it is allowed, like Jorzi's stuff).
Then you, yourself must specify a license that fits with everything else you are using, and no, you can't re-license someone else's work either.
Re: BoomEi maps
Posted: 01 Aug 2015, 14:43
by BoomEi_Pro
Here is next map
Bom_AtSemarang (CC0). 249x139
30 oils per base
40 oils for Scavs
Graphic mod:
-Tugumuda monument
-Lawang Sewu
Welcome to Semarang. This is my own city I live. There are many historic buildings, one of which Lawangsewu and Tugumuda.
- Semarang map preview
- Lawang Sewu and Tugumuda buildings
Re: BoomEi maps
Posted: 08 Aug 2015, 22:32
by Jorzi
Hi
My helicopter rotors are 10-point circles with a central vertex. You can make your own propellers by creating discs and mapping them to the upper left quadrant of my helirotor texture. Then you export them as a .pie and add the flag 4200 before each triangle (by manually editing the .pie file), as well as the offset 0.5, 0.5 right after the 300. The final row (for one triangle) will be:
Code: Select all
4200 3 index1 index2 index3 4 300 0.5 0.5 uvX1 uvY1 uvX2 uvY2 uvX3 uvY3
I think 4 is number of frames, then we have some other flag (300) then offset in x and offset in y.
The default for a non-animated triangle is, of course:
Code: Select all
200 3 index1 index2 index3 uvX1 uvY1 uvX2 uvY2 uvX3 uvY3
Re: BoomEi maps
Posted: 14 Aug 2015, 11:42
by BoomEi_Pro
My New map-mod
6c-Bom_3v3Animated (CC0) 110x180
Max oil and buildings
Graphic mod:
-New power model
-New research model
-New command center model
-New wall model
-New *UplinkCentre* model
-New boulder model
I was inspired from old mods on addons and help by Jorzi.
for your
Jorzi!
- Map preview
- wz2100-20150814_004513-main.png (24.04 KiB) Viewed 11892 times
- This is how the scanner move
- wz2100-20150814_004837-Bom_3v3Animated-T1.png (352.48 KiB) Viewed 11892 times
Re: BoomEi maps
Posted: 19 Aug 2015, 13:38
by BoomEi_Pro
New map!
6c-Bom_CrossngCity2 (CC0) 105x180
40 oils per base
no scavs
- Map preview
- wz2100-20020101_121002-main.png (50.39 KiB) Viewed 11756 times
- Feature
- wz2100-20020101_114027-Bom_CrossngCity2-T1.png (643.21 KiB) Viewed 11756 times