BoomEi maps
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- Greenhorn
- Posts: 6
- Joined: 23 Apr 2015, 11:40
BoomEi maps
Hi all!!!
This is my WW2 mapmod (CC0). It is 250x250. I was inspired by the movie world war 2 and it was very cool. So I made this Mod.
-Siren Sound (I found it from internet) REMOVED!
-Boeing B-17
-Helicopters (Model by Jorzi)
-New Flak
-New Hardcrete Features
-Railway Howitzer
-Nuke Effect
-New Factory Model
-New Cyborg Factory Model
-New HQ Models
-Atom Bomb
-New Research Model
-Battle Ship
-New Fortress
I hope u like it.
Thank You
This is my WW2 mapmod (CC0). It is 250x250. I was inspired by the movie world war 2 and it was very cool. So I made this Mod.
-Siren Sound (I found it from internet) REMOVED!
-Boeing B-17
-Helicopters (Model by Jorzi)
-New Flak
-New Hardcrete Features
-Railway Howitzer
-Nuke Effect
-New Factory Model
-New Cyborg Factory Model
-New HQ Models
-Atom Bomb
-New Research Model
-Battle Ship
-New Fortress
I hope u like it.
Thank You
- Attachments
-
- 10c-Bom_InvPoland-v1.wz
- WW2 map-mod
- (884.23 KiB) Downloaded 509 times
Last edited by BoomEi_Pro on 26 Jul 2015, 03:19, edited 4 times in total.
Re: BoomEi maps
Are you sure Jorzi made this??
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- Greenhorn
- Posts: 6
- Joined: 23 Apr 2015, 11:40
Re: BoomEi maps
It is Boeing B17 made by me. I dont know how to make the fan effect at front of engine. So i need help for it.
Re: BoomEi maps
id like to see that atom bomb, should blow up the map
Re: BoomEi maps
Genius is never understood in its own time.
-"Bill Watterson"-
-"Bill Watterson"-
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: BoomEi maps
Hate to be a spoil sport, but, fix the licensing issues, you can't just find it on the 'net and use it (unless it is allowed, like Jorzi's stuff).
Then you, yourself must specify a license that fits with everything else you are using, and no, you can't re-license someone else's work either.
Then you, yourself must specify a license that fits with everything else you are using, and no, you can't re-license someone else's work either.
/facepalm ...Grinch stole Warzone contra principia negantem non est disputandum
Super busy, don't expect a timely reply back.
Super busy, don't expect a timely reply back.
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- Greenhorn
- Posts: 6
- Joined: 23 Apr 2015, 11:40
Re: BoomEi maps
Here is next map
Bom_AtSemarang (CC0). 249x139
30 oils per base
40 oils for Scavs
Graphic mod:
-Tugumuda monument
-Lawang Sewu
Welcome to Semarang. This is my own city I live. There are many historic buildings, one of which Lawangsewu and Tugumuda.
Bom_AtSemarang (CC0). 249x139
30 oils per base
40 oils for Scavs
Graphic mod:
-Tugumuda monument
-Lawang Sewu
Welcome to Semarang. This is my own city I live. There are many historic buildings, one of which Lawangsewu and Tugumuda.
- Attachments
-
- 8c-Bom_AtSemarang.wz
- (163.25 KiB) Downloaded 407 times
Re: BoomEi maps
Hi
My helicopter rotors are 10-point circles with a central vertex. You can make your own propellers by creating discs and mapping them to the upper left quadrant of my helirotor texture. Then you export them as a .pie and add the flag 4200 before each triangle (by manually editing the .pie file), as well as the offset 0.5, 0.5 right after the 300. The final row (for one triangle) will be:
I think 4 is number of frames, then we have some other flag (300) then offset in x and offset in y.
The default for a non-animated triangle is, of course:
My helicopter rotors are 10-point circles with a central vertex. You can make your own propellers by creating discs and mapping them to the upper left quadrant of my helirotor texture. Then you export them as a .pie and add the flag 4200 before each triangle (by manually editing the .pie file), as well as the offset 0.5, 0.5 right after the 300. The final row (for one triangle) will be:
Code: Select all
4200 3 index1 index2 index3 4 300 0.5 0.5 uvX1 uvY1 uvX2 uvY2 uvX3 uvY3
The default for a non-animated triangle is, of course:
Code: Select all
200 3 index1 index2 index3 uvX1 uvY1 uvX2 uvY2 uvX3 uvY3
-insert deep philosophical statement here-
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- Greenhorn
- Posts: 6
- Joined: 23 Apr 2015, 11:40
Re: BoomEi maps
My New map-mod
6c-Bom_3v3Animated (CC0) 110x180
Max oil and buildings
Graphic mod:
-New power model
-New research model
-New command center model
-New wall model
-New *UplinkCentre* model
-New boulder model
I was inspired from old mods on addons and help by Jorzi.
for your Jorzi!
6c-Bom_3v3Animated (CC0) 110x180
Max oil and buildings
Graphic mod:
-New power model
-New research model
-New command center model
-New wall model
-New *UplinkCentre* model
-New boulder model
I was inspired from old mods on addons and help by Jorzi.
for your Jorzi!
-
- Greenhorn
- Posts: 6
- Joined: 23 Apr 2015, 11:40
Re: BoomEi maps
New map!
6c-Bom_CrossngCity2 (CC0) 105x180
40 oils per base
no scavs
6c-Bom_CrossngCity2 (CC0) 105x180
40 oils per base
no scavs