I haven't had much time to do WZ related stuff because of grad school but I just finished a map to showcase the EB mod I'm working on. EB is Enhanced Balance meaning I modified all of the unit stats for what I think is improved game play. I tried to incorporate as many features as I could in this map. Here are the highlights:
- Aesthetics, nice and natural looking terrain (custom tile set)
- Both low oil (early game) and high oil (middle game) game play
- Oil gathering
- Both flat map and hills
- Early scavenger rush
- Designed to be a hybrid of NTW game play with traditional game play.
I stole the idea of starting off with a sensor unit from another recent thread, it's a good idea, especially on maps that players need to play a few times before they are familiarized with the map.
The map is 220x220 tiles, 4v4 with each player starting off with 14 oils in their base. Each player can achieve a max of 33 oils although it's highly unlikely, some players will get 40 oils and others maybe 20, you have to fight for them. Designed to be played with scavs on, no bases.
So here it is, I hope it makes for interesting game play. No two games should be the same on this map, the strategy employed should be a dice roll every time, no telling what can happen.
Map Card
