montetanks`s maps
Re: montetanks`s maps
When i try to put my last 8-player map Denveroil into the addon-section i have to read, that the map is rejected: "The map name on addons is not the map name inside the file. The map is called MyOil inside the wz archive." Hääh??
I cant understand this message-i follow as usual every rules. Thats my map and it costs me one day of work. Maybe someone want to explain me, whats going wrong here? My english is not so good-try it with easy words. What should i change?
I cant understand this message-i follow as usual every rules. Thats my map and it costs me one day of work. Maybe someone want to explain me, whats going wrong here? My english is not so good-try it with easy words. What should i change?
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: montetanks`s maps
Code: Select all
$ unzip ~/Downloads/8c-Denveroil.wz
Archive: /home/noq/Downloads/8c-Denveroil.wz
inflating: 8c-myoil.xplayers.lev
creating: multiplay/
creating: multiplay/maps/
creating: multiplay/maps/8c-myoil/
inflating: multiplay/maps/8c-myoil.gam
inflating: multiplay/maps/8c-myoil/dinit.bjo
inflating: multiplay/maps/8c-myoil/droid.ini
inflating: multiplay/maps/8c-myoil/feat.bjo
inflating: multiplay/maps/8c-myoil/feature.ini
inflating: multiplay/maps/8c-myoil/game.map
inflating: multiplay/maps/8c-myoil/struct.bjo
inflating: multiplay/maps/8c-myoil/struct.ini
inflating: multiplay/maps/8c-myoil/ttypes.ttp
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: montetanks`s maps
I will try it-thanks NoQ
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: montetanks`s maps
Large (220x220) 8-player map with a big city in a forest in the middle of the map. It is also possible to play 2vs2vs2vs2 or 4vs4. 4 oils and 4 trucks/base. 128 oil at the terrain = 20 oil/player. Advanced bases with light defense structures.
Have fun
Have fun
- Attachments
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- minmap.PNG (268.09 KiB) Viewed 10238 times
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- 8c-Forestcity.wz
- (122.47 KiB) Downloaded 335 times
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: montetanks`s maps
Which reminds me how badly i want a white/grey themed clean skyscraper set for rockies
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: montetanks`s maps
think there's a lack of good quality urban maps,
Re: montetanks`s maps
Of course. It would be nice to have some undamaged buildings. So i often used the buliding nr. 12 or 2. Looks most undamaged.NoQ wrote:Which reminds me how badly i want a white/grey themed clean skyscraper set for rockies
The idea to combine the rockies with urban buildings is an old design-idea. This map has nothing to do with an urban map, except the skyscrapersTzeentch wrote:think there's a lack of good quality urban maps,
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: montetanks`s maps
Hello. My new map is a symmetrical 5-player map in Pentagonstyle. The map is very large (240x240) but the distance between the bases is only 80. 6 oils and 2 trucks/player + 60 oil/terrain + 7 oil/scavs = 19,4 oil/player. No need to panic, everything is okay. The snow is both-terrain AND cliffs. I used a little trick
Have fun
Have fun
- Attachments
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- screenshot.png (450.83 KiB) Viewed 9810 times
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- minmap.png (152.51 KiB) Viewed 9810 times
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- 5c-Pentagonscavs.wz
- (66.6 KiB) Downloaded 315 times
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
9-player map
Hello WZ-fans,
i have noticed, there is no symmetrical 9-player map in the addons-section. So I create this map with the name Brooksrange (Alaska). The angles between the bases are set correctly. A rotation with the desired angle degree (40) has been performed. It is a very large map. So it is with --4oils and 2trucks/base+72 oil/map+4/scavs = 12,44 oil/player—a lowoil map (IMO). Normal bases. You will see: Once again the scavs will make you nervous
Have fun
i have noticed, there is no symmetrical 9-player map in the addons-section. So I create this map with the name Brooksrange (Alaska). The angles between the bases are set correctly. A rotation with the desired angle degree (40) has been performed. It is a very large map. So it is with --4oils and 2trucks/base+72 oil/map+4/scavs = 12,44 oil/player—a lowoil map (IMO). Normal bases. You will see: Once again the scavs will make you nervous
Have fun
- Attachments
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- Screenshot.png (245.38 KiB) Viewed 9660 times
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- minmap.PNG (210.54 KiB) Viewed 9660 times
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- 9c-BrooksRange.wz
- (87.68 KiB) Downloaded 291 times
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: montetanks`s maps
^ I like the way these mountains are painted. Also, good job with water-through-snow, a nice effect that's widely under-used.
Well, we do have a well-defined standard definition for that. For example, 4c-Valley is a really under-oiled, and we call it 'low', while by 'medium' we mean something around playable, say 2c-Startup, and by 'high' we mean a game in which you're more bothered by structure limits than by energy amounts. That's often not what is meant by low-oil or high-oil in forum discussions, but it's a quite sensible single standard which makes searching through the addons database easier.a lowoil map (IMO)
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: montetanks`s maps
Nice maps
I noticed you are using Art Revolution graphics but shaders are off. Is it due to an old graphics card or are they simply off by default? I ask because I want people to get the genuine Art Revolution Experience™.
I noticed you are using Art Revolution graphics but shaders are off. Is it due to an old graphics card or are they simply off by default? I ask because I want people to get the genuine Art Revolution Experience™.
-insert deep philosophical statement here-
Re: montetanks`s maps
I forgot it. My default. I said to myself the whole time "Don`t forget the shaders for the screenshot". It`s very annoying.Jorzi wrote:Nice maps
I noticed you are using Art Revolution graphics but shaders are off. Is it due to an old graphics card or are they simply off by default? I ask because I want people to get the genuine Art Revolution Experience™.
Next map (tonight). I promise you.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: montetanks`s maps
At first: Thanks for the compliments, NoQ. It Means a lot to me.NoQ wrote:^ I like the way these mountains are painted. Also, good job with water-through-snow, a nice effect that's widely under-used.
Well, we do have a well-defined standard definition for that. For example, 4c-Valley is a really under-oiled, and we call it 'low', while by 'medium' we mean something around playable, say 2c-Startup, and by 'high' we mean a game in which you're more bothered by structure limits than by energy amounts. That's often not what is meant by low-oil or high-oil in forum discussions, but it's a quite sensible single standard which makes searching through the addons database easier.a lowoil map (IMO)
Ok-i understand. We need a standard in the addons section. I don`t want to start an unnecessary discussion about this illogical rules, because it is not so important.
Regards
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: montetanks`s maps
Hello WZ-Fans,
since i finished my career as a professional chessplayer, i have too much time to create more maps
Today: Ratisland (Alaska). A symmetric 3-player map, rotated in correct 120 angular degrees. With scavs and normal bases. And many features.
2 trucks and 4 oil/base + 13+3(scavs)/terrain= 9,33 oil/player
There is a lack of symmetric 3-player maps in the addonssection (3-4). So my next 2 maps will be 3-player maps.
Have fun
Regards
since i finished my career as a professional chessplayer, i have too much time to create more maps
Today: Ratisland (Alaska). A symmetric 3-player map, rotated in correct 120 angular degrees. With scavs and normal bases. And many features.
2 trucks and 4 oil/base + 13+3(scavs)/terrain= 9,33 oil/player
There is a lack of symmetric 3-player maps in the addonssection (3-4). So my next 2 maps will be 3-player maps.
Have fun
Regards
- Attachments
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- Ratislandminmap.png (314.15 KiB) Viewed 9429 times
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- minmap.PNG (69.37 KiB) Viewed 9429 times
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- 3c-RatIsland.wz
- (31.59 KiB) Downloaded 244 times
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
Re: montetanks`s maps
Hello again,
Snow in Arizona? Yes-it is possible. For example in Flagstaff (Elevation 2100 m. And don`t forget the Lowell Observatory and the Naval Observatory-)
Thanks to NoQ, who gives me the idea, to change something with the tileset
So you will see in this Arizonamap not only snow, but also reflections and shadows from the mountains on the water, landslides … I had to place over 6000 tiles manually. Thanks again, NoQ
It’s a 4-player map:
2 trucks and 4 oils in normal bases + 50oil/terrain = 16,5 oil/player. It is not to much oil, because the map is large (160x160).Try to play play against hard hover Nullbots. Next time i will create a nonsymmetric map. I`m sure it looks better with this ideas. Don`t forget to download the fantastic AR-mod viewtopic.php?f=49&t=9921 and download the map 4c-Fantastic" from NoQ. You can find the map in the addons section.
Have fun
Regards
Snow in Arizona? Yes-it is possible. For example in Flagstaff (Elevation 2100 m. And don`t forget the Lowell Observatory and the Naval Observatory-)
Thanks to NoQ, who gives me the idea, to change something with the tileset
So you will see in this Arizonamap not only snow, but also reflections and shadows from the mountains on the water, landslides … I had to place over 6000 tiles manually. Thanks again, NoQ
It’s a 4-player map:
2 trucks and 4 oils in normal bases + 50oil/terrain = 16,5 oil/player. It is not to much oil, because the map is large (160x160).Try to play play against hard hover Nullbots. Next time i will create a nonsymmetric map. I`m sure it looks better with this ideas. Don`t forget to download the fantastic AR-mod viewtopic.php?f=49&t=9921 and download the map 4c-Fantastic" from NoQ. You can find the map in the addons section.
Have fun
Regards
- Attachments
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- minmap.PNG (116.31 KiB) Viewed 9319 times
-
- watch at the reflections on the water...
- wz2100-20150124_004320-Flagstaff-T1.png (475.94 KiB) Viewed 9319 times
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- 4c-Flagstaff.wz
- (39.2 KiB) Downloaded 295 times
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.