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Helicopters

Posted: 27 Aug 2013, 19:02
by Jorzi
I did these a while ago, so I decided to release them as a mod.

The mod replaces all VTOL propulsions with helicopter propulsions. The change is purely graphical.

Edit: Link to the addon

Re: Helicopters

Posted: 27 Aug 2013, 19:15
by Per
Nice. Might be interesting to test something with them. I don't see a download link anywhere...?

Re: Helicopters

Posted: 27 Aug 2013, 21:53
by Jorzi
I added the link now that the addon has been approved ;)

Re: Helicopters

Posted: 28 Aug 2013, 01:23
by Rman Virgil
.

Shazam ! XD

Scaled down some, I think this would fit the bill perfectly for the start of game UAV mini choppers we talked about in crab_'s thread a few weeks ago - Scouting in early game here:

viewtopic.php?f=42&t=11149

A RL analogue you can pick up right now on Amazon for a few hundred bucks US - DJI Phantom Aerial UAV Drone Quadcopter :

http://www.amazon.com/DJI-Phantom-Aeria ... LIJ49JBPV6
.

Re: Helicopters

Posted: 28 Aug 2013, 03:59
by Goth Zagog-Thou
Really like it, Jorzi -- you never cease to amaze! :)

Re: Helicopters

Posted: 28 Aug 2013, 21:55
by Fabio_IT
+1 beauty :)

Re: Helicopters

Posted: 05 Sep 2013, 23:17
by Per
I got inspired to do 500f3a8aec96d4eb1dca3db69eb91d801b160496, which adds Jorzi's new helicopter models, and also adds generalized support for movement and standing still animation effects, rather than the old hardcoded support for movement animation support for VTOL only. This is done by extending bodypropulsion.ini with new optional fields. The first new field is for movement animation effect, the second for standing still animation effect (not used by anything yet, but might be a good idea to add something for the helicopter wings here). I did not add any research path to the helicopter model, so the only way to see it is through 'give all' cheat. It is missing a research icon, and I think it needs its own movemen type.

Re: Helicopters

Posted: 07 Sep 2013, 21:20
by Galacticruler
Per, please tell me you are working on improving and packaging that for download (with Jorzi's permission of course)

Re: Helicopters

Posted: 07 Sep 2013, 22:13
by Per
Galacticruler wrote:Per, please tell me you are working on improving and packaging that for download (with Jorzi's permission of course)
They are in master/3.2 already. There is no way to research them, but can be enabled with mods.

Re: Helicopters

Posted: 08 Sep 2013, 00:45
by Galacticruler
Alright then.

Re: Helicopters

Posted: 08 Sep 2013, 10:03
by Jorzi
Also I've licensed them as CC0, i.e. public domain, so that anyone can utilize them how they see fit without permission ;)

Re: Helicopters

Posted: 08 Sep 2013, 12:41
by Per
Jorzi, any chance you could add a rotors standing still 'effect'? (Support for standing still effects added recently in master.) Currently, when the droid is not moving, its rotor blades are not shown...

Re: Helicopters

Posted: 08 Sep 2013, 15:37
by Jorzi
You mean like a .pie file? I originally made the rotors as solid 3d meshes but then I rendered them with motion blur, so I could probably get the original rotor models exported.

Re: Helicopters

Posted: 08 Sep 2013, 17:02
by Per
Jorzi wrote:You mean like a .pie file?
Yes, precisely.

Re: Helicopters

Posted: 13 Sep 2013, 08:39
by Jorzi
Finally found my .blend file and got stuff exported. Let me know if there's any problems.