New Backgrounds

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Terminator
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Re: New Backgrounds

Post by Terminator »

DevUrandom wrote: 3DS sounds good. (I guess it exports also the effects, like the bloom of the last picture?)
No "bloom" (glow eefect) will not expots. I even dont know how to export glow..but its can be add in destanation softwere I think
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Hatsjoe
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Re: New Backgrounds

Post by Hatsjoe »

could you please send me a .max file of the scene ? :d Thx alot :p
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Re: New Backgrounds

Post by Kamaze »

I would prefer *.obj, at least because it is human readable and every modeling program should import that. (blender at least does) And second, it would be good if you release it under clear conditions. Creative commons or whatever.
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Terminator
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Re: New Backgrounds

Post by Terminator »

So-o-o-o here it is : two renderd pics(with glow & not), model in 3ds&obj & max7 formats, and textures tha were in use.
Attachments
glow.png
logo_1024.png
wz_logo_max7.zip
(39.16 KiB) Downloaded 289 times
wz_logo_export_3ds_obj.zip
(58.05 KiB) Downloaded 295 times
textures_stdmax.zip
(977.72 KiB) Downloaded 303 times
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lav_coyote25
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Re: New Backgrounds

Post by lav_coyote25 »

awesome pics... ;D
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DevUrandom
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Re: New Backgrounds

Post by DevUrandom »

Will add the images to SVN.
Could you create a bigger version of the glow image in http://wz2100.net/forum/http://localhos ... 5894#p5894 ?
Imo it looked better than the last glow image.
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Re: New Backgrounds

Post by Hatsjoe »

That really looks amazing. I would prefer mayeb a little bit less brightness difference between the left and right side. That's the only (very very very tiny ) thing i don't like. But i definetly wouldn't mind using it as it is now. :d
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Terminator
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Re: New Backgrounds

Post by Terminator »

What about this one ......I mean gamma & a little atmospheric effect.
Attachments
glow_logo.png
glow_logo.png
Last edited by Terminator on 16 Jun 2007, 15:38, edited 1 time in total.
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DevUrandom
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Re: New Backgrounds

Post by DevUrandom »

Nice! Bigger, please. ;)
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Terminator
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Re: New Backgrounds

Post by Terminator »

here
Attachments
orange_glow.png
blue_glow.png
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Hatsjoe
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Re: New Backgrounds

Post by Hatsjoe »

I think the ornage glow suits the game better. Especially the arizona theme. But I personally love the blue glow more. The ornage one looks a bit weird on the upper side. The effect ends really abrupt. If you can create an ornage one that looks as polished as the blue one, I think we 'd have a winner :)
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Hatsjoe
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Re: New Backgrounds

Post by Hatsjoe »

Could you do a render with the line between "warzone" and "2100" also glow enabled? maybe less bright than the rest, If not, no problem.
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Terminator
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Re: New Backgrounds

Post by Terminator »

mmm... Its a bit difficult. Because This effect is using randomly at all objects. & How to setup this more carefully I still dont know.
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Hatsjoe
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Re: New Backgrounds

Post by Hatsjoe »

Terminator wrote: mmm... Its a bit difficult. Because This effect is using randomly at all objects. & How to setup this more carefully I still dont know.
It is possible to make certain objects glow and others just illuminated by the glow effect. I ve attached a rendered version of what i mean If you don't want me to use your models for this, just let me know. I've also attached the scene. maybe it can help you understand the glow effect better. Notice how i've used two seperate materials for the text and the borders. The border material has material ID 1 applied. In the glow effects options dialog, the apply element to has been set to image and the material ID has been set to ID 1. 
Attachments
black.jpg

[The extension has been deactivated and can no longer be displayed.]

Warzone glow.png
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Terminator
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Re: New Backgrounds

Post by Terminator »

No I am not against. You or somebody else can use my model however you want.

I downloaded your new max file but its didnt load in 3Dmax8 :(
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