TrenchWar, Map

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Sadjuuk
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TrenchWar, Map

Post by Sadjuuk » 11 Apr 2013, 22:17

Hello !

I propose you my second map, a 6 players map.

Imagine a river delta bombed with atomic bombs, and occupied by strategic spot surrounded by trenches..
I suggest you to play against 5 allied AI to understand why I call this "trench war" :twisted:

You begin with 8 oil points, there are 4 areas of 1 oil point, 2 areas of 2 oil point and 1 area of 4 oil points.

The map is structured with trenches, no like the WW1, I try this but it's not good for AI..

It's a CC0 licence,
I let you see this :

Edit : you will find in the following of topic a "before Bombing" version of this map

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6c-TrenchWar.wz
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Last edited by Sadjuuk on 12 Apr 2013, 22:41, edited 1 time in total.

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montetank
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Re: TrenchWar, Map

Post by montetank » 12 Apr 2013, 00:19

Thanks for the new map. Nice. I like big maps. How about more scavs, next time? I`m going to try this map now. Cross your fingers :)

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Berg
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Re: TrenchWar, Map

Post by Berg » 12 Apr 2013, 05:01

Add some detail like features and scav bases keep up the good work

Originway
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Re: TrenchWar, Map

Post by Originway » 12 Apr 2013, 20:34

Berg wrote:Add some detail like features and scav bases keep up the good work
+1

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Sadjuuk
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Re: TrenchWar, Map

Post by Sadjuuk » 12 Apr 2013, 22:36

So, if you want :)

I give you an other version of this map :

The same map, TrenchWar Map, but just before the atomic bombing ! With scavs, and grass, trees and water, a natural wonder : It's the TrenchWarBB map, BB like "Before Bombing"

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Fabio_IT
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Re: TrenchWar, Map

Post by Fabio_IT » 13 Apr 2013, 03:01

I like this idea: Before atomic war, and after. 2 different map in one.
beautiful map!

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Sadjuuk
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Re: TrenchWar, Map

Post by Sadjuuk » 13 Apr 2013, 12:42

Thank you

I think I will continue to make 2 maps each time, bombed and not bombed because it's simple to do

I suggest you to play this maps against 5 allied AI :wink:

Originway
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Re: TrenchWar, Map

Post by Originway » 13 Apr 2013, 20:10

Sadjuuk these play great!
upload them to http://addons.wz2100.net

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Merowingg
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Re: TrenchWar, Map

Post by Merowingg » 14 Apr 2013, 09:20

I like the Trentch War map very much too. Especially the layout of terrain.

I agree with Berg that you should add more details. The very important thing is that a lot does not mean good too.

I look forward with interest for more creations of yours.

Regards,

Mero, RekamPam
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero

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Virus- A
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Re: TrenchWar, Map

Post by Virus- A » 15 Apr 2013, 02:23

I've played the first map is very good, didactic map
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫

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Zi-Chan
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Re: TrenchWar, Map

Post by Zi-Chan » 15 Apr 2013, 16:02

I especially like the second one, the BB map. But you should make the terrain higher, it all looks to flat.
:ninja:

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Sadjuuk
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Re: TrenchWar, Map

Post by Sadjuuk » 16 Apr 2013, 22:11

Yes I must to use more 255 height for maps, no problem

I hope you nevertheless had a good skirmish :wink:

Jorzi
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Re: TrenchWar, Map

Post by Jorzi » 17 Apr 2013, 13:32

Yes, the maximum height difference is needlessly small, maybe it would be possoble to include a height scale parameter in the next map format (default would be 1 so that all the old maps would stay unchanged) or maybe one could use .exr as the heightmap format, since it can use 16 bit float. Pretty nice map still.
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Boris
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Re: TrenchWar, Map

Post by Boris » 04 May 2013, 21:27

greate work.

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