map by o0hshift 1vs3 size 220x80 mountain

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o0hshift
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map by o0hshift 1vs3 size 220x80 mountain

Post by o0hshift » 24 Mar 2013, 17:25

ready with some unit: 3 tank and 4 vtol and some structure base.
thanks NoQ about help: viewtopic.php?f=5&t=10815&p=119974#p119974


about map:
Image
my base:
Image

and few images:
Image

Image

edit: reducer my unit and optimize gateway
edit 2: license: CC BY-SA 3.0 + GPL v2+ and some edit map. and attach source file make by flame 1.29 :D

lol. this is my first map. im too bad when edit many times.
Attachments
my.zip
source file make by flame 1.29
(31.84 KiB) Downloaded 197 times
4c-my.wz
design for player vs 3 computer
(35.81 KiB) Downloaded 258 times
Last edited by o0hshift on 27 Mar 2013, 09:10, edited 13 times in total.

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NoQ
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Re: map by o0hshift 1vs3 size 220x80 mountain

Post by NoQ » 24 Mar 2013, 20:14

Please don't .rar it :)

The map format is already zipped, you won't get any significant size decrease (2% in your case), but there surely would be people who will throw .rar into their maps folder and ask why it doesn't work, and also many people dislike .rar's for not being a free format.

Nice terrain, with a few more trees it would look really good.

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RBMW-Collector
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Re: map by o0hshift 1vs3 size 220x80 mountain

Post by RBMW-Collector » 24 Mar 2013, 23:18

What this map for? To play vs bots?? Who can take care of 3 players?)
AKA Redemptor. Map designer

o0hshift
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Re: map by o0hshift 1vs3 size 220x80 mountain

Post by o0hshift » 25 Mar 2013, 02:50

@NoQ: thanks for comment. :D i fixed.
@RBMW: this is map player vs 3 bots

o0hshift
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Re: map by o0hshift 1vs3 size 220x80 mountain

Post by o0hshift » 25 Mar 2013, 06:50

complete map. :D

Originway
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Re: map by o0hshift 1vs3 size 220x80 mountain

Post by Originway » 26 Mar 2013, 21:43

nice map

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Mauricio Yaman Yusuf
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Re: map by o0hshift 1vs3 size 220x80 mountain

Post by Mauricio Yaman Yusuf » 22 Nov 2016, 21:17

BY TRUE ... NEVER ANYONE HAS ANSWERED ME MY DOUBTS REGARDING THIS AS YOU CAN CALL IT THAT IT DOES NOT SERVE FOR ANYTHING, OR THE IDIOT THAT SAYS THAT THE TEST IS ANSWERED AND IS IN THIS FORUM WHICH I ALREADY WROTE YOU AND ASK YOU MANY THINGS AND NEVERImage
Image
Image

ONLY ONCE YOU CAN PLACE THE OBJECTS HERE, A CRASH HAPPENED, AFTER THAT THEY REMOVED IT ALL INSTALLED IT AND IT WAS NOT RIGHT TO APPEAR ANYTHING HERE

HOW CAN YOU WORK WITH THIS sh*t ??
NO SOURCE CODE TO IMPROVE IT

FINANCING A PROJECT WHEN LESS THE COST OF MATERIALS AND DEVELOPMENT ONE IN MY FREE DAYS ONE WHICH WILL HAPPY TO WORK IN THE BEST WAY, THIS REALLY DOES NOT WORK OR COMPATIBLE WITH ANY PLATFORM

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montetank
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Re: map by o0hshift 1vs3 size 220x80 mountain

Post by montetank » 23 Nov 2016, 16:08

Read the manual by Bluemaxima
https://warzone.atlassian.net/wiki/display/FLAME/FlaME

and dont forget to read this
viewtopic.php?f=48&t=9852
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

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Mauricio Yaman Yusuf
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Re: map by o0hshift 1vs3 size 220x80 mountain

Post by Mauricio Yaman Yusuf » 24 Nov 2016, 19:09

Oh yes it's true I'm stupid, it's so clear the manual that it's impossible not to have seen the technical information, if I should have known a problem so uncommon comes thickly on the page of a moron who knows how to program, and calls stupid detail Programming to an error level 6

Image
Image
Image

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montetank
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Re: map by o0hshift 1vs3 size 220x80 mountain

Post by montetank » 25 Nov 2016, 19:29

I really dont know, what your problem is.
If you have a question, than ask. And change your rough tone please.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.

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Tzeentch
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Re: map by o0hshift 1vs3 size 220x80 mountain

Post by Tzeentch » 25 Nov 2016, 23:19

I have trouble understanding what you are talking about.

Can you use straightforward English?
More or less grey

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