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NoQ
Special
Posts: 6226 Joined: 24 Dec 2009, 11:35
Location: /var/zone
Post
by NoQ » 28 Apr 2013, 05:28
Charca wrote: Can I disable the function of function keys in my laptop? The function of f10 in my laptop is previous,so I can't take screenshots
Then most likely Fn+F10 will do F10.
Cause you can't have a laptop with a keyboard that intentially lacks certain keys. It's just impossible.
Charca
Rookie
Posts: 20 Joined: 23 Mar 2013, 07:30
Post
by Charca » 28 Apr 2013, 07:41
It works.Thanks
Charca
Rookie
Posts: 20 Joined: 23 Mar 2013, 07:30
Post
by Charca » 28 Apr 2013, 07:43
By the way,may I modificate a mod like Ultimate Scavenger or WzMini? If I may,I want to post it in addon discussions
NoQ
Special
Posts: 6226 Joined: 24 Dec 2009, 11:35
Location: /var/zone
Post
by NoQ » 28 Apr 2013, 08:06
may I modificate a mod like Ultimate Scavenger or WzMini?
Sure.
And probably i'd merge your changes into the original mod if i like them
Berg
Regular
Posts: 2204 Joined: 02 Sep 2007, 23:25
Location: Australia
Post
by Berg » 28 Apr 2013, 08:46
Charca wrote: The problem is I have make a mod from UltScav mod and I haven't ask the permission to modded it.And oh yeah,the screenshots:
NoQ wrote: may I modificate a mod like Ultimate Scavenger or WzMini?
Sure.
And probably i'd merge your changes into the original mod if i like them
NoQ is the author of that mod he has given you permission to modify it.
Charca
Rookie
Posts: 20 Joined: 23 Mar 2013, 07:30
Post
by Charca » 28 Apr 2013, 08:49
Look at those maps and find the differences between those Scavengers and Ultimate Scavengers
Berg
Regular
Posts: 2204 Joined: 02 Sep 2007, 23:25
Location: Australia
Post
by Berg » 28 Apr 2013, 09:27
Charca wrote: Look at those maps and find the differences between those Scavengers and Ultimate Scavengers
Why?
NoQ
Special
Posts: 6226 Joined: 24 Dec 2009, 11:35
Location: /var/zone
Post
by NoQ » 28 Apr 2013, 09:28
Berg : What's wrong with his wall texture alignment? Is the partial fix similar to what you did in usm applicable here?
KSA
Greenhorn
Posts: 13 Joined: 16 Mar 2013, 04:16
Post
by KSA » 28 Apr 2013, 09:43
Charca wrote: Look at those maps and find the differences between those Scavengers and Ultimate Scavengers
Tilesets, Scav walls, Scav hardpoints, and the mod.
Berg
Regular
Posts: 2204 Joined: 02 Sep 2007, 23:25
Location: Australia
Post
by Berg » 28 Apr 2013, 10:13
KSA wrote: Charca wrote:Look at those maps and find the differences between those Scavengers and Ultimate Scavengers
Tilesets, Scav walls, Scav hardpoints, and the mod.
This is all very good but your maps in Addons and maps here do not have the models or the textures you use here so players cannot actually play your maps as you show them.
Where is your mod I like to see what you have included.
Charca
Rookie
Posts: 20 Joined: 23 Mar 2013, 07:30
Post
by Charca » 28 Apr 2013, 10:43
This is all very good but your maps in Addons and maps here do not have the models or the textures you use here so players cannot actually play your maps as you show them.
Where is your mod I like to see what you have included.
Its not completely finished and tested,so be patient
Boris
Trained
Posts: 283 Joined: 24 Apr 2010, 13:52
Location: About 10 years playing and creating warzone.
Contact:
Post
by Boris » 04 May 2013, 21:08
certainly use a lot of time for these maps, but Scavengers are weak. better use ai mod if you have experience.
Charca
Rookie
Posts: 20 Joined: 23 Mar 2013, 07:30
Post
by Charca » 22 Nov 2013, 17:32
Well, this is my new map
Attachments
Looks familiar? Well this is just a map. CharWhirl.jpg (92.8 KiB) Viewed 7627 times
4c-CharWhirl.wz
(38.07 KiB) Downloaded 288 times