Free perlin noise ! :D

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Iluvalar
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Free perlin noise ! :D

Post by Iluvalar » 20 Mar 2013, 06:43

Hello everybody,

I've been working on a map generator for a project of mine. I'm still working on the detail, but here is what I got. I can zoom in and out or move everywhere.

If those images inspire some map makers here, I have a plenty of them now for free XD .
Attachments
map3.gif
2x zoom on the same spot
map3.gif (2.08 KiB) Viewed 2646 times
map2.gif
Somewhere in an infinite world
map2.gif (3.03 KiB) Viewed 2647 times
Last edited by Iluvalar on 23 Mar 2013, 06:48, edited 1 time in total.
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Originway
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Re: Free pilgrim noise ! :D

Post by Originway » 20 Mar 2013, 21:51

that is way too small for a map!

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Iluvalar
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Re: Free pilgrim noise ! :D

Post by Iluvalar » 21 Mar 2013, 04:00

May I suggest to zoom it ?
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NoQ
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Re: Free pilgrim noise ! :D

Post by NoQ » 21 Mar 2013, 04:18

If you'd be able to effectively put your theory into a generator to automatically produce balanced maps that'd be really great (:

Originway
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Re: Free pilgrim noise ! :D

Post by Originway » 21 Mar 2013, 21:06

Iluvalar wrote:May I suggest to zoom it ?
zoom a screenshot?
that makes everything all blocky

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Iluvalar
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Re: Free pilgrim noise ! :D

Post by Iluvalar » 22 Mar 2013, 06:33

Are you interested in a bigger version or not anyway ?
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aubergine
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Re: Free pilgrim noise ! :D

Post by aubergine » 22 Mar 2013, 08:02

Bigger images would be nice so we can get a better idea of what they look like :)
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Originway
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Re: Free pilgrim noise ! :D

Post by Originway » 22 Mar 2013, 19:05

we need a higher resolution version to see what it looks like
what you show is way too small

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Iluvalar
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Re: Free pilgrim noise ! :D

Post by Iluvalar » 23 Mar 2013, 05:13

Ok ok. You won. lol.

There is nothing to do with that much accuracy. But here is a sample :
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map4.gif
A crazily too accurate exemple.
map4.gif (11.59 KiB) Viewed 2452 times
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aubergine
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Re: Free pilgrim noise ! :D

Post by aubergine » 23 Mar 2013, 05:44

That looks most awesome.
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Originway
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Re: Free pilgrim noise ! :D

Post by Originway » 23 Mar 2013, 06:17

this is from a fractal generator?

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Iluvalar
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Re: Free perlin noise ! :D

Post by Iluvalar » 23 Mar 2013, 08:29

Oups sorry, my bad. This method is called Perlin noise. Not pilgrim.

http://en.wikipedia.org/wiki/Perlin_noise.

Generated from a pseudo random seed, so I can move around and zoom in and out. To be exact, I generate 8 layers of them. Each having it's own color and I'm sort of mix all them together.
Attachments
map6.gif
Zooming out...
map6.gif (11.74 KiB) Viewed 2436 times
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Re: Free perlin noise ! :D

Post by raycast » 23 Mar 2013, 10:22

I have actually used perlin noise in the later versions of my map generator.

The problem is that it doesn't take balance into account and cannot easily be modified to do so.

Making it largely interesting for computer graphics, but not so much for actual RTS map generation, IMHO.

I ended up using it mostly - with high frequency noise and some clipping - to control smoothness. I.e. randomly generatre additional ramps across the map after generating cliffs. High frequency perlin noise is a reasonably uniform smooth random:

Image

But as such, it's too smooth to make for interesting maps. The one thing I found that makes maps most interesting from a gameplay perspective is the cliffs layout.

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RBMW-Collector
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Re: Free perlin noise ! :D

Post by RBMW-Collector » 24 Mar 2013, 23:35

Why u working at map generator? Battlefield creation is an art procces! U should put u heart into it, not a noise)
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Per
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Re: Free perlin noise ! :D

Post by Per » 25 Mar 2013, 00:10

The random maps created by Diorama were actually often pretty good for playing on. And they had the novelty factor each time.

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