Rethinking WZ GFX

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Chojun
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Re: Rethinking WZ GFX

Post by Chojun » 01 Feb 2008, 16:56

Yes.
The best thing to do when your philosophies don't stand up to debate is to lock the thread and claim victory.

doom3r
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Re: Rethinking WZ GFX

Post by doom3r » 03 Feb 2008, 22:57

Buginator wrote: Perhaps because they are the same guys?
of course, but Rider was asking if someone heard about this project, even on another website  ;)

J.Vaughan
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Re: Rethinking WZ GFX

Post by J.Vaughan » 13 Feb 2008, 06:41

Hey guys, haven't been around in a while. Looks good Grim, great job. Really, for a Warzone sequel they should consider building a complete new engine. There are some people out there who manage to make some pretty nifty games just in their free time.
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Rman Virgil
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Re: Rethinking WZ GFX

Post by Rman Virgil » 13 Feb 2008, 16:56

J.Vaughan wrote: Hey guys, haven't been around in a while. Looks good Grim, great job. Really, for a Warzone sequel they should consider building a complete new engine. There are some people out there who manage to make some pretty nifty games just in their free time.
* Deja-vu. Grim's work continues to advance. New Graphics Engine by Chojun as well. New Advanced Map Editor by Remus is done. New game is also in the works - WZ 2200. Lots of other evolutionary advances (including a complete GFX makeover) that will place WZ in the front ranks of 2008 RTSs. (My siggy link is useful for specifics).

-Cheers, RV :D
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