Cartoon tileset experiment

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Jorzi
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Cartoon tileset experiment

Post by Jorzi » 21 Oct 2012, 13:44

I had this idea of creating a cartoon-looking map tileset with solid colors and black edge outlines. This could possibly be extended to the models as well, allowing a cleaner game experience where the low polycount and simple shading can actually be part of the style.
I think the simplified modeling and texturing workflow of a cartoon style would also encourage more community participation in mod creation.
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road1_straight.png
road1_straight.png (20.03 KiB) Viewed 9860 times
road1_junctx.png
road1_junctx.png (25.29 KiB) Viewed 9860 times
road1_bend.png
road1_bend.png (22.32 KiB) Viewed 9860 times
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Jorzi
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Re: Cartoon tileset experiment

Post by Jorzi » 21 Oct 2012, 13:47

Some ground textures. Not a huge fan of the pebbles, but the concrete came out pretty good imo
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ground_pebbles.png
concrete_tiles.png
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aubergine
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Re: Cartoon tileset experiment

Post by aubergine » 21 Oct 2012, 13:59

I love this concept!
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Merowingg
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Re: Cartoon tileset experiment

Post by Merowingg » 21 Oct 2012, 23:56

I like the idea very very much. It reminds me of Borderlands game style. And I think such environment would be well accepted among players. The examples you have provided look perfect.

Once again, very very nice.
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Re: Cartoon tileset experiment

Post by stiv » 22 Oct 2012, 04:48

This looks like fun! And doesn't require exotic shaders.

Per
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Re: Cartoon tileset experiment

Post by Per » 22 Oct 2012, 14:54

I can't wait to see screenshots of this... :)

Jorzi
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Re: Cartoon tileset experiment

Post by Jorzi » 22 Oct 2012, 22:47

I made a new version of pebbles. I'll post some screenshots soonish.
Also, everything in this thread is licensed as CC0.
I've been studying some reference material (i.e. watching roadrunner cartoons) ;)
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ground_pebbles.png
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Jorzi
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Re: Cartoon tileset experiment

Post by Jorzi » 22 Oct 2012, 22:58

quick preview(replaced cliff texture with a solid color)
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toonmod.jpg
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Re: Cartoon tileset experiment

Post by felipe » 23 Oct 2012, 01:21

Jorzi, nice idea, really, I can help if you want.

Tell me how. :)

Jorzi
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Re: Cartoon tileset experiment

Post by Jorzi » 23 Oct 2012, 07:58

Do you like to draw stuff? Feel free to contribute ;)
I can help out with making textures seamless if you find it problematic :geek:

You can draw whatever you like, either redraw some existing stuff or make up your own.
Exisiting stuff can be found in base.wz/texpages/

Same goes for everyone else of course :)
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Duha
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Re: Cartoon tileset experiment

Post by Duha » 23 Oct 2012, 11:17

Jorzi wrote:I had this idea of creating a cartoon-looking map tileset with solid colors and black edge outlines. This could possibly be extended to the models as well, allowing a cleaner game experience where the low polycount and simple shading can actually be part of the style.
In any case game has cartoon style. It is not looking like real. :)

You style is good. I like it.
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Andrie
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Re: Cartoon tileset experiment

Post by Andrie » 23 Oct 2012, 14:58

I will also contribute!
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felipe
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Re: Cartoon tileset experiment

Post by felipe » 23 Oct 2012, 18:19

XD
wz2100-20121023_131227-Clash-1-01-T1.jpg

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Merowingg
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Re: Cartoon tileset experiment

Post by Merowingg » 23 Oct 2012, 18:24

Indeed Jorzi, your seem to exactly fit the cartoon style.

felipe what are those lines next to oil derrick? They seem (according to me) somehow not to fit the rest.
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felipe
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Re: Cartoon tileset experiment

Post by felipe » 23 Oct 2012, 18:27

That is a patch of concrete tiles, the texture Jorzi posted in this page.

This is "Mero Airport" with smaller concrete tiles :D .
wz2100-20121023_133558-Mero_Airport-T1.jpg
Last edited by felipe on 23 Oct 2012, 18:37, edited 1 time in total.

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