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Cartoon tileset experiment

Posted: 21 Oct 2012, 13:44
by Jorzi
I had this idea of creating a cartoon-looking map tileset with solid colors and black edge outlines. This could possibly be extended to the models as well, allowing a cleaner game experience where the low polycount and simple shading can actually be part of the style.
I think the simplified modeling and texturing workflow of a cartoon style would also encourage more community participation in mod creation.

Re: Cartoon tileset experiment

Posted: 21 Oct 2012, 13:47
by Jorzi
Some ground textures. Not a huge fan of the pebbles, but the concrete came out pretty good imo

Re: Cartoon tileset experiment

Posted: 21 Oct 2012, 13:59
by aubergine
I love this concept!

Re: Cartoon tileset experiment

Posted: 21 Oct 2012, 23:56
by Merowingg
I like the idea very very much. It reminds me of Borderlands game style. And I think such environment would be well accepted among players. The examples you have provided look perfect.

Once again, very very nice.

Re: Cartoon tileset experiment

Posted: 22 Oct 2012, 04:48
by stiv
This looks like fun! And doesn't require exotic shaders.

Re: Cartoon tileset experiment

Posted: 22 Oct 2012, 14:54
by Per
I can't wait to see screenshots of this... :)

Re: Cartoon tileset experiment

Posted: 22 Oct 2012, 22:47
by Jorzi
I made a new version of pebbles. I'll post some screenshots soonish.
Also, everything in this thread is licensed as CC0.
I've been studying some reference material (i.e. watching roadrunner cartoons) ;)

Re: Cartoon tileset experiment

Posted: 22 Oct 2012, 22:58
by Jorzi
quick preview(replaced cliff texture with a solid color)

Re: Cartoon tileset experiment

Posted: 23 Oct 2012, 01:21
by felipe
Jorzi, nice idea, really, I can help if you want.

Tell me how. :)

Re: Cartoon tileset experiment

Posted: 23 Oct 2012, 07:58
by Jorzi
Do you like to draw stuff? Feel free to contribute ;)
I can help out with making textures seamless if you find it problematic :geek:

You can draw whatever you like, either redraw some existing stuff or make up your own.
Exisiting stuff can be found in base.wz/texpages/

Same goes for everyone else of course :)

Re: Cartoon tileset experiment

Posted: 23 Oct 2012, 11:17
by Duha
Jorzi wrote:I had this idea of creating a cartoon-looking map tileset with solid colors and black edge outlines. This could possibly be extended to the models as well, allowing a cleaner game experience where the low polycount and simple shading can actually be part of the style.
In any case game has cartoon style. It is not looking like real. :)

You style is good. I like it.

Re: Cartoon tileset experiment

Posted: 23 Oct 2012, 14:58
by Andrie
I will also contribute!

Re: Cartoon tileset experiment

Posted: 23 Oct 2012, 18:19
by felipe
XD
wz2100-20121023_131227-Clash-1-01-T1.jpg

Re: Cartoon tileset experiment

Posted: 23 Oct 2012, 18:24
by Merowingg
Indeed Jorzi, your seem to exactly fit the cartoon style.

felipe what are those lines next to oil derrick? They seem (according to me) somehow not to fit the rest.

Re: Cartoon tileset experiment

Posted: 23 Oct 2012, 18:27
by felipe
That is a patch of concrete tiles, the texture Jorzi posted in this page.

This is "Mero Airport" with smaller concrete tiles :D .
wz2100-20121023_133558-Mero_Airport-T1.jpg