Art Revolution mod. Latest release: January, 2015

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Jorzi
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Re: Art Revolution mod. Latest release: January, 2015

Post by Jorzi » 16 Jan 2018, 10:41

So far we have been managing without alpha for the base plates. Cnceo did a few iterations with alpha but he ended up going back to the traditional format. It does give you more freedom and I actually kinda liked the bases with alpha, but if it complicates rendering, I don't think we need it. Non-square shapes can be made by simply altering the mesh, anyway, and much can already be done with 1-bit alpha.
In fact, what I would like more would be trying to move towards unified lighting of terrain and features.
ImageImage
-insert deep philosophical statement here-

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cnceo
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Re: Art Revolution mod. Latest release: January, 2015

Post by cnceo » 20 Jan 2018, 20:48

I believe I tried to make use of it in order to blend in the baseplates with the underlying terrain. Not sure, if it really improved the look though. If I could wish for it, the base-plates would be proper models with fancy textures and shaders... ;)

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MaNGusT
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Re: Art Revolution mod. Latest release: January, 2015

Post by MaNGusT » 22 Jan 2018, 09:55

Alpha is useful only for the flat base plates which flatten the terrain under it. so, as Jorzi said, in future we can just alter the mesh of it.
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qubodup
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Re: Art Revolution mod. Latest release: January, 2015

Post by qubodup » 10 Oct 2018, 19:35

1. https://addons.wz2100.net/292 links directly to an old version
2. I made two higher-quality building sound effects, inspired by this gorgeous mod - feel free to include them viewtopic.php?f=49&t=14921

Hanigun
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Re: Art Revolution mod. Latest release: January, 2015

Post by Hanigun » 13 Oct 2018, 23:19

Hi! Do you plan to continue working on the mod?

monty_powmia
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Re: Art Revolution mod. Latest release: January, 2015

Post by monty_powmia » 13 Oct 2018, 23:38

Hey! I would like you know it too

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MaNGusT
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Re: Art Revolution mod. Latest release: January, 2015

Post by MaNGusT » 14 Oct 2018, 05:49

We could, I think, someday. It's just about finding the inspiration or something. Like adding support of tangent-space normal maps (and other "modern" graphic stuff) to latest build could make my workflow handy and more creative. I mean, for example, I can "draw" a lot of cool 3d details just by editing 2d texture but I can't do this with current normal mapping method. Such things just annoy me and I lose inspiration everytime I work on unfinished models.
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Morgana
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Re: Art Revolution mod. Latest release: January, 2015

Post by Morgana » 29 Oct 2018, 10:58

give the mod for warzone 2100 3.2.3 ???
I paint the images :geek:
for 3.1.5 -> 3.2.3 -> master :lecture:

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