Illuvalar's Next Research System Mod
- WZ2100ModsFAn
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Illuvalar's Next Research System Mod
The mod is not finished for master yet.
I will continue working on it.
here's the old version for 2.3.
License is GPLv2
you can get the maps for the mod instead too here:
viewtopic.php?f=49&t=8179&start=330#p129046
again excuse my spam...
I will not convert the rules just yet until i figure out how it can be converted.
Edit: since no one remembers where 2.3 is look here.
https://sourceforge.net/projects/warzon ... 2.3/2.3.9/
this is officially by the project. this mod works best with this version.
just find the warzone2100-2.3.9.exe and click on it and wait 5 seconds then your good.
I will continue working on it.
here's the old version for 2.3.
License is GPLv2
you can get the maps for the mod instead too here:
viewtopic.php?f=49&t=8179&start=330#p129046
again excuse my spam...
I will not convert the rules just yet until i figure out how it can be converted.
Edit: since no one remembers where 2.3 is look here.
https://sourceforge.net/projects/warzon ... 2.3/2.3.9/
this is officially by the project. this mod works best with this version.
just find the warzone2100-2.3.9.exe and click on it and wait 5 seconds then your good.
Re: Illuvalar's Next Research System Mod
hello where do you have ver. 2.3.9
is old warzone 2100 and also the mod nice.
ok the bodies ship research is a good idea,
but the problem was bodies ship only for Tanksfactory could be built,
One had tried to make ship factory just for the shiff bodies, it would give up
here is the it give up the betawidge
Search for google warzone 2100 Betawidge and pictures
is old warzone 2100 and also the mod nice.
ok the bodies ship research is a good idea,
but the problem was bodies ship only for Tanksfactory could be built,
One had tried to make ship factory just for the shiff bodies, it would give up
here is the it give up the betawidge
Search for google warzone 2100 Betawidge and pictures
Last edited by Morgana on 31 Jul 2018, 18:21, edited 2 times in total.
I paint the images
for 3.1.5 -> 3.2.3 -> master
for 3.1.5 -> 3.2.3 -> master
- WZ2100ModsFAn
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Re: Illuvalar's Next Research System Mod
the gui is the old one.
there is a new one that uses svg that matches the original gui.
look at this commit the project made.
https://github.com/Warzone2100/warzone2 ... da49975cf7
Correction: this modifies the .svg files for use as a new menu for the game.
they are a rewrite of the gui code.
there is a new one that uses svg that matches the original gui.
look at this commit the project made.
https://github.com/Warzone2100/warzone2 ... da49975cf7
Correction: this modifies the .svg files for use as a new menu for the game.
they are a rewrite of the gui code.
Re: Illuvalar's Next Research System Mod
.svg files waht is the for programs image.
Have Win 10 and open the image Microsoft edge.
my program paint net detects not the svg. file, neither nor the others
Have Win 10 and open the image Microsoft edge.
my program paint net detects not the svg. file, neither nor the others
I paint the images
for 3.1.5 -> 3.2.3 -> master
for 3.1.5 -> 3.2.3 -> master
- WZ2100ModsFAn
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Re: Illuvalar's Next Research System Mod
that is because i don't know how to make the game uses these files.Morgana wrote:.svg files waht is the for programs image.
Have Win 10 and open the image Microsoft edge.
my program paint net detects not the svg. file, neither nor the others
only contributors would know how to.
but thanks for trying.
Re: Illuvalar's Next Research System Mod
is test image
I paint the images
for 3.1.5 -> 3.2.3 -> master
for 3.1.5 -> 3.2.3 -> master
- WZ2100ModsFAn
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Re: Illuvalar's Next Research System Mod
Still working on it.
it's gonna take a while to convert all that rules.vlo and rules.slo to js.
it's gonna take a while to convert all that rules.vlo and rules.slo to js.
- WZ2100ModsFAn
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Re: Illuvalar's Next Research System Mod
Half way finished need to get research and rules done and then that's it.
License is GPLv2.
file deleted another one is already at next reply.
License is GPLv2.
file deleted another one is already at next reply.
Last edited by WZ2100ModsFAn on 13 Aug 2018, 23:06, edited 1 time in total.
Re: Illuvalar's Next Research System Mod
i test and the come error fatal.
Code: Select all
--- Starting log [C:\Users\rico8\AppData\Roaming\Warzone 2100 Project\Warzone 2100 master\\logs\WZlog-0813_224019.txt]---
info |10:40:19: [realmain:1249] multiplay mod "NRSV146-master.wz" is enabled
info |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:33: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:33: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
error |10:40:33: [modelGet:110] Could not find: blpower4-ntw
info |10:40:33: [loadStructureStats:529] Cannot find the PIE structureModel 'blpower4-ntw' for structure 'A0PowerGenerator'
info |10:40:33: [loadStructureStats:529] Assert in Warzone: c:\projects\warzone2100\src\structure.cpp:529 (imd != nullptr), last script event: '<none>'
error |10:40:33: [modelGet:110] Could not find: blresch0-2120
info |10:40:33: [loadStructureStats:529] Cannot find the PIE structureModel 'blresch0-2120' for structure 'A0ResearchFacility-2120'
info |10:40:33: [loadStructureStats:529] Assert in Warzone: c:\projects\warzone2100\src\structure.cpp:529 (imd != nullptr), last script event: '<none>'
error |10:40:33: [modelGet:110] Could not find: blhq3
info |10:40:33: [loadStructureStats:529] Cannot find the PIE structureModel 'blhq3' for structure 'obsLab'
info |10:40:33: [loadStructureStats:529] Assert in Warzone: c:\projects\warzone2100\src\structure.cpp:529 (imd != nullptr), last script event: '<none>'
info |10:40:33: [openLoadFile:149] file mods/multiplay\NRSV146-master.wz could not be opened: filename is illegal or insecure
info |10:40:33: [openLoadFile:149] Assert in Warzone: c:\projects\warzone2100\lib\framework\frame.cpp:149 (!"unable to open file"), last script event: '<none>'
info |10:40:33: [openLoadFile:149] file mods/multiplay\NRSV146-master.wz could not be opened: filename is illegal or insecure
info |10:40:33: [openLoadFile:149] Assert in Warzone: c:\projects\warzone2100\lib\framework\frame.cpp:149 (!"unable to open file"), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellfire_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=18.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:34: [_imd_load_polys:203] hellraiser_t-2120.pie: texture height = 0.000000 (width=25.000000)
info |10:40:34: [_imd_load_polys:203] Assert in Warzone: c:\projects\warzone2100\lib\ivis_opengl\imdload.cpp:203 (tHeight > 0.f), last script event: '<none>'
info |10:40:35: [WzConfig::WzConfig:102] JSON document from stats/propulsion.json is invalid: [json.exception.parse_error.101] parse error at 10112: syntax error - unexpected '}'; expected string literal
info |10:40:35: [WzConfig::WzConfig:102] Assert in Warzone: c:\projects\warzone2100\lib\framework\wzconfig.cpp:102 (false), last script event: '<none>'
info |10:40:35: [loadPropulsionStats:773] ZNULLPROP is mandatory
info |10:40:35: [loadPropulsionStats:773] Assert in Warzone: c:\projects\warzone2100\src\stats.cpp:773 (nullprop != list.end()), last script event: '<none>'
info |10:40:35: [resLoadFile:549] The load function for resource type "SPROP" failed for file "propulsion.json"
info |10:40:35: [resLoadFile:549] Assert in Warzone: c:\projects\warzone2100\lib\framework\frameresource.cpp:549 (false), last script event: '<none>'
fatal |10:40:35: [resLoad:208] Failed to parse wrf/stats.wrf
error |10:40:37: [levLoadData:761] Failed resLoad(wrf/stats.wrf)!
fatal |10:40:37: [startGameLoop:769] Shutting down after failure
I paint the images
for 3.1.5 -> 3.2.3 -> master
for 3.1.5 -> 3.2.3 -> master
- WZ2100ModsFAn
- Trained
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Re: Illuvalar's Next Research System Mod
Fixed.
License is again GPLv2.
License is again GPLv2.
Re: Illuvalar's Next Research System Mod
lol
can not tech 2 and tech 3 nexus construction
can not power modul and tech modul construction
no modul is the tech time long fast 01:00:00 for laser control station WOOOOOOOOOOOOOOW :/
no modul for power need 500 oil for 200 energy 3 sec.
the mod is nice.
can not tech 2 and tech 3 nexus construction
can not power modul and tech modul construction
no modul is the tech time long fast 01:00:00 for laser control station WOOOOOOOOOOOOOOW :/
no modul for power need 500 oil for 200 energy 3 sec.
the mod is nice.
I paint the images
for 3.1.5 -> 3.2.3 -> master
for 3.1.5 -> 3.2.3 -> master
Re: Illuvalar's Next Research System Mod
How do you use this mod in 2.3.x? I downloaded 2.3.9 and there is no mod folder.
Transmission ends ...
- WZ2100ModsFAn
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Re: Illuvalar's Next Research System Mod
Create a mods folder and put it in autoload or multiplay folder.JimmyJack wrote:How do you use this mod in 2.3.x? I downloaded 2.3.9 and there is no mod folder.
And i'm assuming you think it's in the documents. no
also program files is in C:\
If your using windows that is.
it's located in the Program Files dir.
Your pc is 32 bit with only a program files alone.
Your pc is 64 bit with Two program files folders.
32 bit Now goto Program Files to find "Warzone 2100" Folder.
64 bit Now goto Program Files (x86) to find "Warzone 2100" Folder.
For linux users it's easy all you need to do is create a new mods folder and autoload sub folder in the config dir.
Also note the top one works with 2.3x
the bottom one is for master.
Re: Illuvalar's Next Research System Mod
when will come for the master fixed.
you can not build the modules and the other bones are not there.
That's why I'm asking for a fixed for master.
you can not build the modules and the other bones are not there.
That's why I'm asking for a fixed for master.
I paint the images
for 3.1.5 -> 3.2.3 -> master
for 3.1.5 -> 3.2.3 -> master
Re: Illuvalar's Next Research System Mod
The game is very fun to play it.