Art Revolution mod. Latest release: January, 2015

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Re: Art Revolution mod. Latest release: January, 2015

Postby Jorzi » 16 Jan 2018, 10:41

So far we have been managing without alpha for the base plates. Cnceo did a few iterations with alpha but he ended up going back to the traditional format. It does give you more freedom and I actually kinda liked the bases with alpha, but if it complicates rendering, I don't think we need it. Non-square shapes can be made by simply altering the mesh, anyway, and much can already be done with 1-bit alpha.
In fact, what I would like more would be trying to move towards unified lighting of terrain and features.
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Re: Art Revolution mod. Latest release: January, 2015

Postby cnceo » 20 Jan 2018, 20:48

I believe I tried to make use of it in order to blend in the baseplates with the underlying terrain. Not sure, if it really improved the look though. If I could wish for it, the base-plates would be proper models with fancy textures and shaders... ;)
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Re: Art Revolution mod. Latest release: January, 2015

Postby MaNGusT » 22 Jan 2018, 09:55

Alpha is useful only for the flat base plates which flatten the terrain under it. so, as Jorzi said, in future we can just alter the mesh of it.
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