everytime i attempt to use these new version 3.1 clients my game hosting is terrible the units hardly move smoothly and someone is always lagging and it dont matter if its 1 player or 4 players or 8
i always get lag and its because of this new system they use for hosting games can you please sort it out ..2.3 is far far better right now to host games it alot smoother than these current mess of a game
very bad mutiplayer gameplay due to "netcode"
Re: very bad mutiplayer gameplay due to "netcode"
It is a lie. The game lies to you. 2.3 only displays things smoothly but in fact what you see on your screen has nothing to do with what actually happens. You lag just the same in 2.3, and on top of that there are bugs in it that make the lag consequences even worse. With 3.1 you actually see the quality of your internet connection and how much it used to affect the game.alot smoother
What pings are we talking about, anyway?
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Re: very bad mutiplayer gameplay due to "netcode"
pings are around 100-200 and my connection for hosting is pretty good but i can not host on 3.1 intill they fix the issue because it takes units twice as long to move now because they keep starting and stopping constantly
Re: very bad mutiplayer gameplay due to "netcode"
Well, they don't take less time to respond in 2.3, so you can't really host on 2.3 too, for the same reason, but on 3.1 you are at least able to see it; and, in fact, you can now finally host games, cause it at least behaves correctly and fairly to all sides in this circumstances.
Another reason may be slow pcs around you, that can't compute many unit movements quickly enough (causing zzz to all other players, and you do see the players who lag and who are responsible for that as numbers).
Note that net-related zzz doesn't really appear until the ping is not only high but unstable.
Another reason may be slow pcs around you, that can't compute many unit movements quickly enough (causing zzz to all other players, and you do see the players who lag and who are responsible for that as numbers).
Note that net-related zzz doesn't really appear until the ping is not only high but unstable.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: very bad mutiplayer gameplay due to "netcode"
well im not hosting 3.1 games because that is plain stupid along with the perfect aiming for weapons that make bases with 400 defence structures even tougher to breach id soo rather play 2.3 because that works so fine for me and im not joking this 3.1 is a complete waste of time it really isNoQ wrote:Well, they don't take less time to respond in 2.3, so you can't really host on 2.3 too, for the same reason, but on 3.1 you are at least able to see it; and, in fact, you can now finally host games, cause it at least behaves correctly and fairly to all sides in this circumstances.
Another reason may be slow pcs around you, that can't compute many unit movements quickly enough (causing zzz to all other players, and you do see the players who lag and who are responsible for that as numbers).
Note that net-related zzz doesn't really appear until the ping is not only high but unstable.
- Galacticruler
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Re: very bad mutiplayer gameplay due to "netcode"
I can't even host games, Windows firewall has the port 2100 exception, but wont let it through.
- Terminator
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Re: very bad mutiplayer gameplay due to "netcode"
Its not only about your firewall. y should check your router, connection type - in some cases your external IP & provider service. Go hereGalacticruler wrote:I can't even host games, Windows firewall has the port 2100 exception, but wont let it through.
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