Commanders in multiplayer/skirmish
Posted: 21 Feb 2019, 19:08
Can someone explain the bonuses that commanders give to units? http://guide.wz2100.net/experience does not work anymore.
Strategy by Design
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/* Experience modifies */ #define EXP_REDUCE_DAMAGE 6 // damage of a droid is reduced by this value per experience level, in % #define EXP_ACCURACY_BONUS 5 // accuracy of a droid is increased by this value per experience level, in % #define EXP_SPEED_BONUS 5 // speed of a droid is increased by this value per experience level, in %
This is hardcoded and has the same effect in singleplayer. If you would raise them you would break the complete balance in singleplayer. And even if you would raise it, human opponents will always choose your commander as their primary target. So, as you said, commanders are useless in MP. Congratulation to your first important experience.