Some calculations

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Fedaykin
Greenhorn
Posts: 12
Joined: 09 Jul 2017, 10:49

Some calculations

Post by Fedaykin »

Hello all. It's all about some strange questions...
1.Power

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    "A0PowerGenerator": {
        "armour": 20,
        "baseModel": "blbpower.pie",
        "breadth": 2,
        "buildPoints": 500,
        "buildPower": 50,
        "height": 2,
        "hitpoints": 1000,
        "id": "A0PowerGenerator",
        "name": "Power Generator",
        "powerPoints": 55,
        "modulePowerPoints": 28,
        "resistance": 300,
        "sensorID": "DefaultSensor1Mk1",
        "strength": "MEDIUM",
        "structureModel": [
            "blpower0.pie",
            "power_module4.pie",
            "blpower4.pie"
        ],
        "type": "POWER GENERATOR",
        "width": 2
    }
Power Generator provide 55 power points, but it doesn't mean that you will recieve 55 pp/min by one extractor. There is in-game multiplier. Experimentally, I got something like 0,8*55/60*time*num = power for high oil start level T1 with no base. Please, tell where can I find precise information about power production multipliers?
2.Research
There are only two functioning research building in wz2100: Research Facility (structure A0ResearchFacility) and Research Module (structure A0ResearchModule1).

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    "A0ResearchFacility": {
        "armour": 10,
        "baseModel": "blbresch.pie",
        "breadth": 2,
        "buildPoints": 500,
        "buildPower": 100,
        "height": 2,
        "hitpoints": 800,
        "id": "A0ResearchFacility",
        "name": "Research Facility",
        "researchPoints": 14,
        "moduleResearchPoints": 7,
        "resistance": 150,
        "sensorID": "DefaultSensor1Mk1",
        "strength": "MEDIUM",
        "structureModel": [
            "blresch0.pie",
            "research_module4.pie",
            "blresch4.pie"
        ],
        "type": "RESEARCH",
        "width": 2
    }
As we can see, ResLab produce 14 ResPoints per second: "researchPoints": 14. But some minutes after we would upgrade it and want to get 7 extra RP/s: "moduleResearchPoints": 7. That it's true and we will get 21 RP/s output by upgraded ResLab. To get sure let's make some calculations:

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    "R-Struc-Research-Upgrade01": {
        "iconID": "IMAGE_RES_COMPUTERTECH",
        "id": "R-Struc-Research-Upgrade01",
        "imdName": "blresch4.PIE",
        "keyTopic": 1,
        "msgName": "RES_ST_RU1",
        "name": "Synaptic Link Data Analysis",
        "requiredResearch": [
            "R-Struc-Research-Module"
        ],
        "researchPoints": 1200,
        "researchPower": 37,
        "results": [
            {
                "class": "Building",
                "parameter": "ResearchPoints",
                "value": 30
            }
        ],
        "subgroupIconID": "IMAGE_RES_GRPUPG"
    }
This is next lab research, it'll take 1200 / 21 = 57,143 s. You can see proof on screenshot:
Image

Well, but let's look to ResMod stat:

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    "A0ResearchModule1": {
        "armour": 10,
        "breadth": 2,
        "buildPoints": 250,
        "buildPower": 100,
        "height": 2,
        "hitpoints": 800,
        "id": "A0ResearchModule1",
        "name": "Research Module",
        "researchPoints": 12,
        "resistance": 150,
        "sensorID": "DefaultSensor1Mk1",
        "strength": "MEDIUM",
        "structureModel": [
            "blresch4.pie"
        ],
        "type": "RESEARCH MODULE",
        "width": 2
    }
There we can see that ResMod has aditional parameter: "researchPoints": 12 O_o
So, it means, that this parameter is useless, isn't it? And if that's true then there is a mistake about +85.7% bonus of ResMod in WZ Guide. I wonder I'm wrong about it, but this mistake can take affect on WZ Guide timeline.
offtopic: however WZ Guide staff should be refreshed: images, upgrade informations and etc. I would be glad to help as can do this, but don't know how.
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