Can map design affect in-game performance?
Posted: 24 Sep 2015, 16:47
I was reading up on a few threads about CPU and RAM usage inside of Warzone 2100, and a couple things stood out in my mind:
One is path-finding, and it seems to be a major constituent to the stuttering problem that Nullbot often has, especially when paired with the Contingency mod.
Another is the possibility that streamlining a map and adding gateways could improve the efficiency of any AI bots that use it, resulting in less memory usage. <---- This could be completely wrong, it's just a theory.
What do you guys think?
One is path-finding, and it seems to be a major constituent to the stuttering problem that Nullbot often has, especially when paired with the Contingency mod.
Another is the possibility that streamlining a map and adding gateways could improve the efficiency of any AI bots that use it, resulting in less memory usage. <---- This could be completely wrong, it's just a theory.
What do you guys think?