Help NoQ. We need Nullbot 3 for the master version.

Discussions about AI types, units, tactics & strategy.

Help NoQ. We need Nullbot 3 for the master version.

Postby montetank » 03 Apr 2015, 21:53

Today i tested the first time a 4-player map with the master version. Watch the result, please. Nullbot tried to research and did not produce units. It is to easy to win. We must implement NullBot 3 for the new master settings.
http://youtu.be/lL5z_8XWj2w
I solve the job against 3 Nullbot (hard/team) in 8 1/2 minutes :shock:

PS. Must be ready in some minutes...YouTube :? -sorry
And finally it is....
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Help NoQ. We need Nullbot 3 for the master version.

Postby Tzeentch » 03 Apr 2015, 22:34

too easy, you seem the most useful for front side client tests so far :)

If I recall I'm sure he will be adding this in. What about the other existing bots? I.e. Semperfi.. whatever that actually means

I reckon we need an impossible bot, that is almost unbeatable
More or less grey
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Re: Help NoQ. We need Nullbot 3 for the master version.

Postby montetank » 03 Apr 2015, 22:48

Tzeentch wrote:
I reckon we need an impossible bot, that is almost unbeatable

Agree-as far as i know, NoQ has the Nullbot 3. I can`t wait to test it. Read this:

NoQ: "I guess it's a good time to replace NullBot with NullBot3 in master. The latter is kinda stable and already more feature-rich. The only thing missing is lack of a specific hover AI, but it's not really necessary, as all personalities support hover maps more or less well..." viewtopic.php?p=131561#p131561
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Help NoQ. We need Nullbot 3 for the master version.

Postby NoQ » 03 Apr 2015, 23:02

Try to install it as a mod and see if it works better? ;)
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