Hello.
This topic about "stupid high-oil" has been discussed many times here on forum.
You guys are wrong in many of your statements.
II've played hundreds high-oil games, so i know what i'm saying
_scavfan_ wrote:just to make "running out of power" impossible.
It is incorrect.
In competitive high-oil matches players are out of energy all time. Have zero energy is normal in high-oil. Player still need to select what to do first and how spent energy.
_scavfan_ wrote:Otherwise, when hosting low oil very few players are joining game.
Low oil games are unfriendly for new players.
Players forced to remember each map and remember placement of oil.
Players forced to remember whole research tree, because mistakes in research are very important. In low oil you cannot play normal game if you dont remeber what to research.
_scavfan_ wrote:NTW could be more interesting when oils would have different placement.
That will bring stupid and boring micro-management. Because its really boring to care of 40 oils all time.
Players will be forced to play attack strategy.
NTW-maps makes players able to select what to do: attack or defense.
In low-oil games you cannot just select defense. It is just simple plain fact of game balance data.
themac wrote:The rubbish NTW map: totally flat, nothing to do, boring as hell.
Flat map makes players able to build hundreds of various defenses and make possible to see hundreds units fighting at same time.
In NTW you can help your allies, you can combine your forces. This is impossible on map with narrow passages (classic maps)
themac wrote:Why the hell can´t we put decent maps into Warzone?
By default warzone does not contain NTW map.
Player are making this NTW maps and player are playing this maps. This is the main line of Warzone last years.
Low-oil games mostly is race of trucks, race of build orders. High-oil is more war games.
themac wrote:Some more of that NTW maps and we should name Warzone to Borezone or Dullzone. -.
Some players hate high-oil. Some players hate games where they cannot win.