Campaign Walkthrough continuing from GAMMA 6

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Re: Campaign Walkthrough continuing from GAMMA 6

Postby Sir Fluffykins » 13 May 2011, 08:06

Guys I need help

At the start of the final mission, I saved, also the game auto-saves only to find in the previous mission I just happened to have lost all my trucks and unit producing structures.

I don't want to replay the entire game so is there some way to spawn a Truck (like a tempory cheat) or do you know if a transport arrives at the base carrying trucks, after a while, like in Campaign 2?
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby Project » 14 May 2011, 00:17

type 'cheat on'

then press O

spawn truck!
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby Sir Fluffykins » 14 May 2011, 10:06

*OOPS* It's Crtl+0! Sorry, This whole time it was in this sites cheat section, Thank you so much for your help. I'm now on the final mission and struggling, but should have victory soon :D
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby Komander » 15 Aug 2011, 16:58

Talk about an anti-climax ... did most of it with vtols ... took a while but I had low energy thru lack of preparation ... but its still easy enough if you have patience. But I wanted some fireworks, a medal ... something ... not just ... well nothing much.
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby eZAK » 17 Aug 2011, 23:07

eZAK wrote:Is there actually an End Game?

Cut scene, Commander you have won.....?????????

Very anti-climatic!!!!

I used VTOL's to take out their archangels and towers. Attacks were lack luster at best.
Mopped up with 2 MBG's ....Done!

No enemy structures left, Is that the end or what???????


I posted that back in March!

I guess you get what you get and that's it!
"The world is full of Kings and Queens, who blind your eyes and steal your dreams......"
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby Nameless » 10 Apr 2012, 21:52

I've taken the liberty of converting both walkthroughs into two PDF's. "Official" simply designating that it was derived from http://guide.wz2100.net/walkthrough and the other from here.

If you're reading this; you're awesome.

Build Orders and Other Such Nonsense; [http://warzone2100.zxq.net].
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby Scrapper » 27 Jan 2013, 19:44

Ok, Must be missing something,, I have completly cleared this board as well as the NEXUS command building,, but nothing, no cut scene, no wimpering please don't kill me or anything.. I have set up sensors all over the map to see if I have missed a hardpoint or bunker, flown a few times around and found nothing,, what am I missing?
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby montetank » 07 Apr 2013, 01:36

There are two cyborg factories in the SW-corner of the central-area Base. Sensors are not able to see them. Move some units there-destroy and thats it.
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby montetank » 03 Dec 2013, 23:34

Crocuta wrote:These last few stages are offered for those who have been following themousemaster’s excellent guide. Should he find the time to continue, this one will likely go away. Please note that this is not the only way to approach these levels (and someone will say that it’s not the best way), it’s just one that I find works consistently for me with no unit loss.

I realize that the original walkthrough was done with red units, but all my saved games were done with green units and I didn’t feel like starting all over right now.

Gamma 6

During the interlude between Gamma 5 and Gamma 6, you’ll see a threatening monologue from Nexus. He’s planning on torching you with his laser satellites. We’ll need to prepare for that, but not quite yet. First, it’s time to collect the units you hid from the nuclear blast way back in Gamma 2 and meet up with a scout team from Team Beta who need your help. The scout team consists of 3 Cobra Medium Cannon tracks and 3 assault gunners, all with zero experience. They’re worthless, so plan on throwing them out front as cannon fodder, or recycle them at your first opportunity. Team Gamma also has a small base here that is equally useless and consists of a few buildings and two trucks.

Let’s take a look at an overview:

G6_minimap.jpg


This is another two-part mission. Our first task is to assume command of Team Gamma’s base at position 2 and we are given ten minutes on the clock. All we need to do to accomplish this is send one unit within sight of the southern base, but we can hold off on that and put the time we’ve been given to better use.

Two things will happen as soon as the cut scene ends. Your forces located at position 1 have met up with the Beta scout team and will come under attack by a couple of Nexus cyborgs just to your east. The Nexus units won’t survive, and you don’t have to intervene. At the same time, our base from Gamma 5 located just north of your current position will begin shelling the area and the cyborgs if you set up your base as shown at the end of Gamma 3. Once the cyborgs are dispatched, they will turn their attention to the base at position 3.

Extract a single truck from the mess at position 1 and have it build sensor tower A as shown below. When it is completed, your northern artillery will resume firing at the north central Nexus base. When the five structures marked below with a white X are destroyed, move your truck forward to build sensor tower B. Your artillery will finish off the north central base, and you’ll see an artifact left over by the cyborg factory, but we can’t get to it just yet. When we “rescue” the SW base, we’ll get access to our entire northern base and this artifact.

G6 First Sensor towers.jpg


G6_NCentral_Nexus_start.jpg


We will continue to use the northern artillery emplacements to do all the heavy lifting, and then let our MBG mop up the leftovers. For now, keep all your other units out of harm’s way as far NW as you can get them at position 1. Move a truck or two down and build sensor tower C (just south of the tree) as shown above. This tower will probably come under attack from the central base, but it should survive. This tower will spot the Team Gamma base in the SW, reset the timer to an hour and a half, and start the shelling process of the central Nexus airbase (position 4).

Pick up the artifact (Needle Gun) in the remains of the north central base and start researching it and all its related technology. It’s the needle gun and will eventually lead to the rail gun. We’ve got a ton of research again this mission and we’ll need all the time we can get.

Must say_ The most stupied Bug in the Campaign- hello-what a fun - i rescued my commander and the units in Gamma 2.
Because all my units will be lost in Gamma 6. This bug is the most important bug in the game. But we are speaking about balance a,g,o. To Loose Commanders and high experienced units in Nirwana is a stupid Bug. As a Campaign lover i tried it. Only in 2.8 2-9 it was ok. Not in 3+ horrible.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby Alpha93 » 04 Dec 2013, 02:19

I can provide a savegame where units from gamma 2 come back in gamma 6. And it was on 3.1 so... :hmm:
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby montetank » 04 Dec 2013, 05:17

Alpha93 wrote:I can provide a savegame where units from gamma 2 come back in gamma 6. And it was on 3.1 so... :hmm:

I have about 5 savegames here-from Alpha 1-Delta (nexus). 4 games i build sensors with ripples and howitzers in the south (prepared in gamma 1) Units were lost. (3.1rc3) In one savegame i did not build sensors and artillery in the south and the units come back. Not logical. Cant understand what happend. But it isn`t important. I think-it is better to recycle the units in gamma 2. Only one truck for the zone. My strategy is to recycle all units in gamma 4 (the flashlight-rescue mission with the experienced units) again and to move 1 truck back to the LZ. So-gamma 5 (the nexus hahahaha-mission) is not so difficult. You know that Alpha 93.
But___
I think the idea of the game is to rescue the commander and his units in gamma 2 for the mission in gamma 6.
Something is going wrong here. Thats only one stupid bug-there are many bugs in the campaign. But nobody matters :cry:
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby Alpha93 » 04 Dec 2013, 14:35

Thing is, we don't have any way to replicate reliably it, as it is random. You could even go back, replay Gamma 2 with the same savegame you already have and get your units back in Gamma 6 while you previously didn't.
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby Pangaea » 18 Apr 2014, 21:35

Goddamnit. So this is actually a 'common' bug then? Played Gamma 5, and it was over much sooner than I expected, just when I finished that research (Nexus never took any of my research facilities, just some factories and more stuff I didn't find out about (artillery)). Start on Gamma 6 and I only have access to 3 cyborgs and 3 lousy tanks. No others units in the NW, like in the screenshot in this guide. After extending the deadline by moving south to the base, I clicked on a factory, which for some reason opened up the rest of the map. I have this tall minimap instead of the square one in the screenshots. I recycled the Hero units we rescued earlier, and whatever else I had. Hoping the whole lot were recycled somehow, I started producing new units. First a couple Hero commanders, then some other hero units, but soon enough we got out professionals and Greens. How horribly, horribly disappointing. :(

Do I really have to go all the way back to Gamma 2? Do I have to play through all the way to Gamma 6, without restarting the game, to ensure they don't magically disappear? All those missions in between were quite a pain, especially Gamma 3 or whichever it was, where we had to clear the map north of the original base. Didn't have VTOLs and don't like suicide units, but getting that base in the West was hell, with all the über-weapons and reinforcements. Don't fancy redoing that AT ALL :(
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby montetank » 18 Apr 2014, 22:24

Pangaea wrote:
Do I really have to go all the way back to Gamma 2? Do I have to play through all the way to Gamma 6, without restarting the game, to ensure they don't magically disappear? All those missions in between were quite a pain, especially Gamma 3 or whichever it was, where we had to clear the map north of the original base. Didn't have VTOLs and don't like suicide units, but getting that base in the West was hell, with all the über-weapons and reinforcements. Don't fancy redoing that AT ALL :(

No- the first time i solved the campaign, i never read before a walkthrough and i didn`t know, that this forum exists. Just try the "artillery-tactic". Build with your trucks sensortowers and artillery. Step by step forward. It is possible.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: Campaign Walkthrough continuing from GAMMA 6

Postby Pangaea » 18 Apr 2014, 23:21

montetank wrote:
Pangaea wrote:
Do I really have to go all the way back to Gamma 2? Do I have to play through all the way to Gamma 6, without restarting the game, to ensure they don't magically disappear? All those missions in between were quite a pain, especially Gamma 3 or whichever it was, where we had to clear the map north of the original base. Didn't have VTOLs and don't like suicide units, but getting that base in the West was hell, with all the über-weapons and reinforcements. Don't fancy redoing that AT ALL :(

No- the first time i solved the campaign, i never read before a walkthrough and i didn`t know, that this forum exists. Just try the "artillery-tactic". Build with your trucks sensortowers and artillery. Step by step forward. It is possible.


Have mostly played without the aid of the walkthrough this time, but not entirely. It's been fun though. Going back to Gamma 2, without knowing that it will even work, is frustrating though. Replaying 3+ missions isn't so much fun when I've just hauled through them. I pretty much did what you mention in Gamma 3, with loads of artillery. CB kept taking them out though, so much rebuilding was needed, and it got pretty expensive. But if that's what I have to do, play from Gamma 2 again, then I suppose there is no other choice but to go back :( I haven't finished the game yet, so I'd like to see how it ends, at least once.

Do we know WHEN the problem occurs? I guess not as it hasn't been fixed yet, but do you have any idea if the fault lies with gamma 2 or in gamma 6, or anywhere in between?
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