These last few stages are offered for those who have been following themousemaster’s excellent guide
. Should he find the time to continue, this one will likely go away. Please note that this is not the only way to approach these levels (and someone will say that it’s not the best way), it’s just one that I find works consistently for me with no unit loss.
I realize that the original walkthrough was done with red units, but all my saved games were done with green units and I didn’t feel like starting all over right now.Gamma 6
During the interlude between Gamma 5 and Gamma 6, you’ll see a threatening monologue from Nexus. He’s planning on torching you with his laser satellites. We’ll need to prepare for that, but not quite yet. First, it’s time to collect the units you hid from the nuclear blast way back in Gamma 2 and meet up with a scout team from Team Beta who need your help. The scout team consists of 3 Cobra Medium Cannon tracks and 3 assault gunners, all with zero experience. They’re worthless, so plan on throwing them out front as cannon fodder, or recycle them at your first opportunity. Team Gamma also has a small base here that is equally useless and consists of a few buildings and two trucks.
Let’s take a look at an overview:
This is another two-part mission. Our first task is to assume command of Team Gamma’s base at position 2 and we are given ten minutes on the clock. All we need to do to accomplish this is send one unit within sight of the southern base, but we can hold off on that and put the time we’ve been given to better use.
Two things will happen as soon as the cut scene ends. Your forces located at position 1 have met up with the Beta scout team and will come under attack by a couple of Nexus cyborgs just to your east. The Nexus units won’t survive, and you don’t have to intervene. At the same time, our base from Gamma 5 located just north of your current position will begin shelling the area and the cyborgs if you set up your base as shown at the end of Gamma 3. Once the cyborgs are dispatched, they will turn their attention to the base at position 3.
Extract a single truck from the mess at position 1 and have it build sensor tower A as shown below. When it is completed, your northern artillery will resume firing at the north central Nexus base. When the five structures marked below with a white X are destroyed, move your truck forward to build sensor tower B. Your artillery will finish off the north central base, and you’ll see an artifact left over by the cyborg factory, but we can’t get to it just yet. When we “rescue” the SW base, we’ll get access to our entire northern base and this artifact.
We will continue to use the northern artillery emplacements to do all the heavy lifting, and then let our MBG mop up the leftovers. For now, keep all your other units out of harm’s way as far NW as you can get them at position 1. Move a truck or two down and build sensor tower C (just south of the tree) as shown above. This tower will probably come under attack from the central base, but it should survive. This tower will spot the Team Gamma base in the SW, reset the timer to an hour and a half, and start the shelling process of the central Nexus airbase (position 4).
Pick up the artifact (Needle Gun) in the remains of the north central base and start researching it and all its related technology. It’s the needle gun and will eventually lead to the rail gun. We’ve got a ton of research again this mission and we’ll need all the time we can get.