Ground Shaker VS Hellstorm
Posted: 16 Mar 2020, 21:21
I'm wondering what people's opinions are on these two for the campaign? and which you prefer and why?
I'm currently using 10 ground shakers in Gamma 1, I find that the heavy hitting units (even though they do have a slow reload) are really damaging.
I tested destroying two fortresses, with 5 units each, the group of ground shakers won by a narrow margin. And yes the Ground shakers do have a bit better range.
I also noticed you dont need to attach any mortars and howitzers to sensors anymore, just build a sensor near a base, and the artillery will start firing. I am fairly sure in older builds, you needed to attach artillery to sensors to make them work. I quite like the change, especially when you dont need the artillery that close to the enemy base. (or has it already been like that? I dont remember, as its been a long time since I last played this game.
Anyway, I'm just wondering if it worth sticking with ground shakers or switch to hellstorm? or maybe have 5 of each?
Thoughts? suggestions?
thanks in advance
I'm currently using 10 ground shakers in Gamma 1, I find that the heavy hitting units (even though they do have a slow reload) are really damaging.
I tested destroying two fortresses, with 5 units each, the group of ground shakers won by a narrow margin. And yes the Ground shakers do have a bit better range.
I also noticed you dont need to attach any mortars and howitzers to sensors anymore, just build a sensor near a base, and the artillery will start firing. I am fairly sure in older builds, you needed to attach artillery to sensors to make them work. I quite like the change, especially when you dont need the artillery that close to the enemy base. (or has it already been like that? I dont remember, as its been a long time since I last played this game.
Anyway, I'm just wondering if it worth sticking with ground shakers or switch to hellstorm? or maybe have 5 of each?
Thoughts? suggestions?
thanks in advance