Improving the campaign - Alpha 1

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Shadow Wolf TJC
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Re: Improving the campaign - Alpha 1

Post by Shadow Wolf TJC » 29 Dec 2012, 04:10

I have to agree with NoQ. The New Paradigm should be kept a surprise until Alpha 5, when they formally introduce themselves (with the lone Sensor Tank in Alpha 2 serving as a foreshadowing to their existence).
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Goth Zagog-Thou
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Re: Improving the campaign - Alpha 1

Post by Goth Zagog-Thou » 03 Jan 2013, 19:26

Just a thought. :D

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Re: Improving the campaign - Alpha 1

Post by Bethrezen » 24 Jan 2013, 01:55

one thing I'd like to see is units being a bit smarter and not causing traffic jams or getting stuck and being able to move out of each others way when one unit is trying to get past another i cant count the number of times units have tried to retreat and been unable to do so because there to stupid to realize they need to drive around there fellow units and there fellow units are to stupid to get out of the way and let the damage unit pass perhaps the easiest way to handle this is to allow units to pass through each other that would be a big quality of life improvement

another would be to fix repair turrets range because its to short and why trying to support more than about 5 or 6 units the repair units simply cant get to all the damage units and it is an extremely annoying tedious having to sort this all out manually because healthy units are to stupid to get out of the way of the repair unit this is less of a bother with the repair tower because i can set a rally point away from it so that once repaired the units will move out the way and let other damage units in to be repaired but the mobile unit doesn't have a rally point function so instead the pathing needs sorting so that when one unit is trying to get past other units that are in the way will move out the way either that or units should just be allowed to pass through each other though 2 at the mo have to be my biggest pet peeves

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Emdek
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Re: Improving the campaign - Alpha 1

Post by Emdek » 24 Jan 2013, 09:56

Bethrezen, those are more like generic defects, not campaign specific issues.
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extremegamer2013
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Improving Videos and Audio

Post by extremegamer2013 » 05 Apr 2013, 06:17

I'm not sure if anyone else has suggested this yet, but I think you should improve the cutscenes in the game... if WZ's engine can even handle modern high-quality videos. I know it's too expensive for you guys to hire animators and/or voice actors, but there has to be someone out there who would kindly volunteer to act or animate for such a unique game. I don't mean altering the storyline altogether, you could alter a few lines here and there. Also, I think the audio need an upgrade, too. Maybe some more realistic sounds for weapons fire, perhaps a new voice for the computer, or maybe some more epic/dramatic music, like an orchestral (obviously not a real orchestra, maybe a synthesizer or a MIDI) :)

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NoQ
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Re: Improving the campaign - Alpha 1

Post by NoQ » 06 Apr 2013, 05:03

extremegamer2013: This thread has quite a lot going on.

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