We are now starting with the very first level, Alpha 1, code name cam1a. Post your ideas on how to improve this level below. We will try very hard to keep the atmosphere, feel and style of the original game, so no big changes will be done. Also, do not post any general discussions about the campaign and its story in this thread, nor anything to do with general game balance in campaign. Typical changes we are looking for are bugs, removing ways to that players can get stuck or lost (not know what to do), changes that occur depending on difficulty level, and ways to remove 'cheating' without using cheat codes.
Changes already done to Alpha 1:
- A one hour time countdown starts running once power generator and derrick have been built to not encourage players to sit on this level until they reach max power before proceeding. Maybe we should reduce this time limit.
- All artifacts are placed on game start now, so you can get the research items in any order. Before, if you destroyed a later base before an earlier base, then returned to destroy the earlier base, an artifact would be placed where the later base used to be, which could be hard to find and leave the player stuck or confused.
- Artifacts at base 2 and 4 have been swapped. This should allow you to research repair turret before taking on base 3.
- You get bonus power on mission end, equal to what you would get if you had spent all that time drilling for oil on your existing derricks with a 25% bonus to power income.