Virus maps

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Virus maps

Postby Virus- A » 04 Jun 2012, 00:17

license
Image

:) this is my first map, I hope you like
if you see any errors please tell me :)
6c-Ts-MEXICO.wz
versión 3.1.0
(90.41 KiB) Downloaded 397 times
wz2100-20120603_180937-main.png
Last edited by Virus- A on 02 Apr 2013, 02:24, edited 10 times in total.
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
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Re: Virus maps

Postby Virus- A » 04 Jun 2012, 00:22

I only miss the accent , in México.
sorry
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
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Re: Virus maps

Postby aubergine » 04 Jun 2012, 02:51

Congrats on your first map Virus!
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Re: Virus maps

Postby themac » 04 Jun 2012, 02:59

Tnx, new maps are always welcome! :-)
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Re: Virus maps

Postby Virus- A » 04 Jun 2012, 03:16

:) :) thank you very much
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
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Re: Virus maps

Postby Merowingg » 04 Jun 2012, 04:55

Hello Virus- A :)

Welcome in showcase :)

I assume the map is for 3.1 because if no there is a lot of tileset correction needed..

You have also made the water entirely inaccessible, was that on putpose?

You have elevated the water highly in some places, it will look like sort of Tsunami sit.. if you wanted to make some waves, for sure there are not to be so high.

The hills on the ground have a very big difference between main terrain, it may cause units to climb it in unnatural way.

You can make the cliffs much better looking by using cliff brush on red tiles.. as the way you have painted it from textures tab is lets say inapropriate :lecture:

Nice beginning Sir, but a lot to improve.
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

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Re: Virus maps

Postby NoQ » 04 Jun 2012, 05:56

This seems to be the 500th topic in the Showcase (:
gl (:
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Re: Virus maps

Postby Merowingg » 04 Jun 2012, 12:08

Happy showcase to you :) happy showcase to you :) and one hundred maps! :)
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Re: Virus maps

Postby Virus- A » 04 Jun 2012, 20:08

Thank you very much, very good opinion will continue to create more maps and I expect very good opinions, Speaking of the map, ran his hand with the waves.
I thought it would so
Image,the white :)
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
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Re: Virus maps

Postby Virus- A » 04 Jun 2012, 20:13

New map:Fast play for those who want to go fast :P :P
2c-MINImicro.wz
versión 3.1.0
(5.42 KiB) Downloaded 193 times
wz2100-20120604_140916-main.png
wz2100-20120604_140916-main.png (4.22 KiB) Viewed 2872 times
Last edited by Virus- A on 02 Apr 2013, 02:25, edited 4 times in total.
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
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Re: Virus maps

Postby Virus- A » 05 Jun 2012, 03:06

New map
3 losers and victorious fight for your base.
:wink: :wink: :wink: :wink:
4c-Gloria.wz
versión 3.1.0
(45 KiB) Downloaded 219 times
wz2100-20120604_210335-main.png
Last edited by Virus- A on 02 Apr 2013, 02:26, edited 4 times in total.
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
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Re: Virus maps

Postby aubergine » 05 Jun 2012, 03:13

Wow, that's putting the players close together! Battles must start real early on that one!
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Re: Virus maps

Postby Virus- A » 06 Jun 2012, 23:18

New map:4 player map, high energy.
Hope you have fun :) :) :) :)
4c-Waste-stream.wz
versión 3.1.0
(43.87 KiB) Downloaded 283 times
wz2100-20120606_170916-CAM_1A.jpg
Last edited by Virus- A on 02 Apr 2013, 01:38, edited 3 times in total.
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
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Re: Virus maps

Postby Merowingg » 07 Jun 2012, 05:28

Hi Virus :)

Very nice map, I see nice improvement, but those Scavs on the island will remain stucked there.. maybe reconsider connecting the islands in some way, and then allowing them to go to mainland at two sides to make it fair and equal? And I think you have just used every tile on the islands to place them. Those are only a suggestions Sir, as I said the idea is nice.

I like the bridges very much :) those remind me my first bridges :) I also think placing 8 trucks will make game much much faster.. and already there is so much oil in the base.. so it will be as I said.. ultra fast.. or ultra rush.. but if it is your aim then good :)

Ah.. one more thing :ninja: you can autocrop your image with Gimp program, it will in one sec cut this whole black area around the map to make it look nicer :lecture:
“Beneath this mask there is more than flesh. Beneath this mask there is an idea, and ideas are bulletproof.” - V

"Mark my words boy, Mark them well, I have survived your predecessors and I will survive you." - Merovingian

Regards - Mero
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Re: Virus maps

Postby Virus- A » 07 Jun 2012, 19:24

@Merowingg:Thank mero, a question the program is easy to use GIMP? :hmm: :hmm:
xico - Español/Ingles un poco- -También conocido por "RaNgEl"☜ ☆ ☞ Luis Diego Rangel☜ ☆ ☞ ♪♪♫ ♫
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