themac wrote:I have put it in any directotry possible, but NullBot is not available in the beta 11.
Put him in mods/autoload.
themac wrote:I have put it in any directotry possible, but NullBot is not available in the beta 11.
Berg wrote:giana
He will loose the battle pretty quickly if he spreads his defenses around many spots. Unlike units, towers don't move, you know. You can protect all spots at once with all your tanks, but every tower can only protect one spot. Even with that, he can't really hold against a well-made straight attack with anti-building weapons, even with an equal amount of oil.I've found a lot of defenseless oil derricks.
That was intended.There was no combat units at all!
Depends on how much money it had. I think that in some recent version i made him build defenses more actively, which means he has even less money for VTOLs.It did try to make VTOLs, but by the time I got there, it managed to construct only one factory with one VTOL.
Use the base AI for that, it chooses one of the modes randomly. It doesn't choose turtle though, because it'd be too much of a disappointment if the AI doesn't attack you in some random games. Not sure what are you talking about though, or how is it related to the issue.So maybe I just miss a "randomly chosen AI mode" button
Completely impossible. There is no such thing as "where" in the API i can use. I can't even find out whether a cetain map tile is passable or not. On a side note, you can try playing against Turtle AI on master version of Warzone (from git, which will eventually turn into v3.2). The AI makes use of gateways when run on master, so it will make more sensible defenses on certain maps.maybe the defense layout should be more versatile or tactical
This AI takes up a bit more CPU resources than Nexus. This is a known issue, i'm trying to improve it. Note: pretty much any move any AI does must stop the game completely until it finishes thinking. As far as i remember, DyDo used to be relatively slow too.the game starts to lag.
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