different units

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Keri
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different units

Post by Keri » 26 Jul 2012, 19:41

What is a good weapon/tank-body/propulsion in early/mid and late game? I mean different types for those stages of play.

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NoQ
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Re: different units

Post by NoQ » 27 Jul 2012, 05:22

Depending on what your opponent is using, the same design may be either epic win or epic fail.

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Giani
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Re: different units

Post by Giani » 27 Jul 2012, 16:49

NoQ wrote:Depending on what your opponent is using, ...
And the map and the oil? :hmm:
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501

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Andrie
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Re: different units

Post by Andrie » 27 Jul 2012, 16:53

Giani wrote: And the map and the oil? :hmm:
Yes a small map artillery.
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Groete Andrie

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Iluvalar
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Re: different units

Post by Iluvalar » 27 Jul 2012, 17:38

Giani wrote:
NoQ wrote:Depending on what your opponent is using, ...
And the map and the oil? :hmm:
Then you should change the map not the way you play. :lol2:
Heretic 2.3 improver and proud of it.

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NoQ
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Re: different units

Post by NoQ » 27 Jul 2012, 17:41

It's still sort of cool when different parts of the map require different desings, or map allows different strategic layouts taken by players, that require different designs to be used ... there aren't many such maps.

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