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Re: The future of Warzone

Posted: 24 May 2012, 08:28
by NoQ
Jorzi wrote:@NoQ: Check out the artRev svn repository http://artrev2100.svn.sourceforge.net/.
Lots of good stuff in there ;)
Ouch i was sure i've seen this somewhere :oops:
I will remember now, cause i'm already interested in this sort of stuff (:

Re: The future of Warzone

Posted: 24 May 2012, 10:12
by iamaloner
You guys should make some stuff for cutscenes that will not be ingame like some places, trucks, cars and some building wrecks...

I hope you guys make good cutscenes and not something unprofessional.

Re: The future of Warzone

Posted: 24 May 2012, 13:56
by Giani
iamaloner wrote:not something unprofessional.
This is an open source game...
It doesn't matter if something is professional or not.

Re: The future of Warzone

Posted: 24 May 2012, 18:03
by NoQ
You guys should
I hope you guys make
Yeah, sure. Yeah. Of course. Why not. We were seriously bored down there wondering what to do all these years. All we needed was a leader. A great leader that will unite the community, guide us and show us the path in the dark. A yet unknown schoolboy genius telling us what to do (:

Re: The future of Warzone

Posted: 24 May 2012, 23:46
by Scavanger Rockets
NoQ wrote:
You guys should
I hope you guys make
Yeah, sure. Yeah. Of course. Why not. We were seriously bored down there wondering what to do all these years. All we needed was a leader. A great leader that will unite the community, guide us and show us the path in the dark. A yet unknown schoolboy genius telling us what to do (:
@NoQ :lol2:
Just want to say amazing work you guys, Cant wait for the collective bodies to make it into the AR Alpha...

Re: The future of Warzone

Posted: 27 Oct 2012, 18:21
by MaNGusT
Jorzi wrote:I got inspired by the idea of using bridges in warzone, so I started doing a bridge scene in the rockies, using some of my previous assets, as well as ManGusT:s textures (getting a bit addicted to them :P )
wow, I missed this. Amazing! You used my textures exactly as I imagined. :3

Re: The future of Warzone

Posted: 28 Oct 2012, 21:37
by Jorzi
Thanks man, your textures are always a joy to use, they simply work very well together with anything.

Re: The future of Warzone

Posted: 28 Dec 2013, 17:29
by Jorzi
I played around with the new buildings and some GLSL shading in blender and got this :)

Ambient occlusion has been baked for all surfaces, otherwise the scene is realtime rendered.

Re: The future of Warzone

Posted: 28 Dec 2013, 17:58
by IgorBrehm
Cool =)

Re: The future of Warzone

Posted: 28 Dec 2013, 18:10
by Rman Virgil
.

When I see art like this its common to think of fab cut-scenes. But more than that I think of experiencing actual GP in such a WZ game world which would involve the the "Drive-Battle" Mode of the PX1 version of WZ fully implemented for the PC. Not something that would be practical for the way competitive WZ MP has to be played currently but could be thoroughly integral to the various SP experience modes (CAM, SKI & Challeges), which comprised more than 50% of the fan base's pre-lib GP pref (I suspect that this ratio still holds though my metrics are dated to retail). In other words, this art for me calls for total visual immersion GP which may also be part of the future of WZ. :)
.

Re: The future of Warzone

Posted: 18 Jan 2014, 19:57
by Alpha93
Make that one a new backdrop image in the next release. SERIOUSLY.

Re: The future of Warzone

Posted: 19 Jan 2014, 05:24
by stiv
Yeah, that image has serious backdrop potential.

IIRC, the bdrops need to be a certain size. The current trunk versions all seem to be 1024x1024.

Re: The future of Warzone

Posted: 05 Apr 2014, 03:59
by technician
Someone knows how to draw. What rendering system/software are you using?

Re: The future of Warzone

Posted: 05 Apr 2014, 16:47
by Hesterax
That image is amazing! :D I especially love the Command Center, would do good in the foreground. :wink:

Re: The future of Warzone

Posted: 05 Apr 2014, 16:50
by Hesterax
This image is amazing! :) I especially love the Command Center, would do good closer to the foreground :wink:

EDIT: Sorry for the double post, something seems to have went wrong or it can just be my own fault for this. :?