It is awesome! Nicely done.Jorzi wrote:Made another render with some new models, hope you like it
The future of Warzone
Re: The future of Warzone
Re: The future of Warzone
Thank you all for your encouragement, we do what we can with the free time we have
If anyone is interested in contributing, feel free to contact us, modellers and texturers are always welcome of course, but 2d and concept art can be just as important.
The design and details is half the modeling work, no matter if t's done using photoshop/pencils/mspaint/modeling clay/cardboard
So if you're feeling creative, you know what to do
We appreciate any contributions, of course, but our main goal is to simply remake the old stuff, rather than making new units or changing the game balance, so if you want to be extra helpful, keep that in mind
Website: http://artrev2100.sourceforge.net/index.html
If anyone is interested in contributing, feel free to contact us, modellers and texturers are always welcome of course, but 2d and concept art can be just as important.
The design and details is half the modeling work, no matter if t's done using photoshop/pencils/mspaint/modeling clay/cardboard
So if you're feeling creative, you know what to do
We appreciate any contributions, of course, but our main goal is to simply remake the old stuff, rather than making new units or changing the game balance, so if you want to be extra helpful, keep that in mind
Website: http://artrev2100.sourceforge.net/index.html
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Re: The future of Warzone
Simply brilliant. I do have a small request though: do you think you could recolor one of those renders so the tanks use the default green camo?
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Re: The future of Warzone
I wish WZ looked like that, though the best improvement to graphics effects that I know of is moving wheels and tracks, so things look a little less... What's the word, "odd," sliding about like little model toys.
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Re: The future of Warzone
Just for you cyclonatorz
@collective leader: I know berg has been experimenting with moving wheels and has got some interesting results, but unfortunately it requires quite a bit of modding expertise, as well as knowledge about the animation system, of which I have neither.
@collective leader: I know berg has been experimenting with moving wheels and has got some interesting results, but unfortunately it requires quite a bit of modding expertise, as well as knowledge about the animation system, of which I have neither.
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Re: The future of Warzone
Will this be added to the main game itself, and not just as a mod from some dark website i never saw before?
It's awesome, by the way.
It's awesome, by the way.
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Re: The future of Warzone
Right now it's just a mod project, but we aim to make the it such that it can be accepted into trunk once the graphics are ready
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Re: The future of Warzone
Wonderful, thanks Jorzi! It's awesome seeing the new models with the classic colors.Jorzi wrote:Just for you cyclonatorz
@collective leader: I know berg has been experimenting with moving wheels and has got some interesting results, but unfortunately it requires quite a bit of modding expertise, as well as knowledge about the animation system, of which I have neither.
Re: The future of Warzone
After some extensive tweaking with the smoke simulator, I finally got myself a pic I liked
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Re: The future of Warzone
Awesome, I was wondering how long it'd take you to make a render incorporating the new hovertank model. As always, it wasn't much of a wait.Jorzi wrote:After some extensive tweaking with the smoke simulator, I finally got myself a pic I liked
The only problem I can see is that your and Orlox's textures use a slightly different style, which constrasts a bit too much in this image. However, since that's completely out of your control, I can't really fault you, and it still looks rather nice.
Re: The future of Warzone
Thank you, yeah the bug model was made before I joined the team and has a slightly different style, it also hasn't got any normal map yet which is why it looks a bit polygonal and sharp in comparison.
Slightly different styles are of course inevitable when doing teamwork, but I think we have managed to keep it at least somewhat consistent so far. Mangust and I also discussed a bit about doing a final remastering of all the textures before the final release, to give a nice and uniform look to the models.
Slightly different styles are of course inevitable when doing teamwork, but I think we have managed to keep it at least somewhat consistent so far. Mangust and I also discussed a bit about doing a final remastering of all the textures before the final release, to give a nice and uniform look to the models.
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Re: The future of Warzone
FYI: the render you made at my request is now my desktop background. And it looks awesome.
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Re: The future of Warzone
I would love to use it too, but I use two monitors so a matched set is a mustCyclonatorZ wrote:FYI: the render you made at my request is now my desktop background. And it looks awesome.
In general, if you see glowing, pulsating things in the game, you should click on them.
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Re: The future of Warzone
Matched set... hmm, could you elaborate? Sounds like an interesting idea
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Re: The future of Warzone
I make a single image out of two 1280x1024 images and set my desktop to "tile". This makes it so each monitor shows a different image, otherwise they show the same, and that's just boring
for example my current background is the two pepperpot tank renders from base.wz, the ones used as menu backgrounds.
for example my current background is the two pepperpot tank renders from base.wz, the ones used as menu backgrounds.
In general, if you see glowing, pulsating things in the game, you should click on them.
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