Yeah, sure. Yeah. Of course. Why not. We were seriously bored down there wondering what to do all these years. All we needed was a leader. A great leader that will unite the community, guide us and show us the path in the dark. A yet unknown schoolboy genius telling us what to do (:
Yeah, sure. Yeah. Of course. Why not. We were seriously bored down there wondering what to do all these years. All we needed was a leader. A great leader that will unite the community, guide us and show us the path in the dark. A yet unknown schoolboy genius telling us what to do (:
@NoQ
Just want to say amazing work you guys, Cant wait for the collective bodies to make it into the AR Alpha...
Jorzi wrote:I got inspired by the idea of using bridges in warzone, so I started doing a bridge scene in the rockies, using some of my previous assets, as well as ManGusT:s textures (getting a bit addicted to them )
wow, I missed this. Amazing! You used my textures exactly as I imagined.
When I see art like this its common to think of fab cut-scenes. But more than that I think of experiencing actual GP in such a WZ game world which would involve the the "Drive-Battle" Mode of the PX1 version of WZ fully implemented for the PC. Not something that would be practical for the way competitive WZ MP has to be played currently but could be thoroughly integral to the various SP experience modes (CAM, SKI & Challeges), which comprised more than 50% of the fan base's pre-lib GP pref (I suspect that this ratio still holds though my metrics are dated to retail). In other words, this art for me calls for total visual immersion GP which may also be part of the future of WZ.
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