The future of Warzone
- Goth Zagog-Thou
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Re: The future of Warzone
Shiny!
Re: The future of Warzone
Ofc I don't and hey! it's the heavy cannon, it should be bigger!Jorzi wrote:I used various assets, for example mangust's heavy cannon and ground textures (hope you don't mind)
Re: The future of Warzone
Thanks guys and yes, per, you're right it should have more damage, I was just lazy...
-insert deep philosophical statement here-
Re: The future of Warzone
OK, then add garbage, trash etc.Jorzi wrote:yes, per, you're right it should have more damage, I was just lazy...
Re: The future of Warzone
If I have enough ram... I sculpted some damage onto the house and when I tried to render it, my ram usage peaked at 6 GB (I have 4 GB available so the rest went to pagefile i.e. extremely slow). Polycount was at ~10 million
-insert deep philosophical statement here-
Re: The future of Warzone
Another revision of the scene, I was able to reduce the memory requiements of the scene to ~2GB by deleting lots of unnecessary geometry not showing up in the render. Also added a bit of dirt and glow in gimp
-insert deep philosophical statement here-
Re: The future of Warzone
really goood! )
- theArmourer
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Re: The future of Warzone
Not trying to be a pest but. . .
Could you make it in 1600*1200
Could you make it in 1600*1200
~theArmourer
Re: The future of Warzone
Sorry for the delay, I've been a bit busy the last few days (as well as playing a lot of minecraft )
Anyway, here you go
Anyway, here you go
-insert deep philosophical statement here-
- theArmourer
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Re: The future of Warzone
*bump*
I got inspired by the idea of using bridges in warzone, so I started doing a bridge scene in the rockies, using some of my previous assets, as well as ManGusT:s textures (getting a bit addicted to them )
I got inspired by the idea of using bridges in warzone, so I started doing a bridge scene in the rockies, using some of my previous assets, as well as ManGusT:s textures (getting a bit addicted to them )
-insert deep philosophical statement here-
Re: The future of Warzone
Normally, I hate necro topics, but in this particular instance I'm really happy this one got bumped because I'd not seen most of these pics.
GREAT WORK GUYS!!!!! Simply awesome stuff!
The river in that last one looks amazing - if only water in the game looked like that heh.
GREAT WORK GUYS!!!!! Simply awesome stuff!
The river in that last one looks amazing - if only water in the game looked like that heh.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: The future of Warzone
Is this already in master splash image list? (:
Also, I was looking for a road texture recently ... could i have a copy of this one too? Btw may it be used for redoing in-game road decals?
Also, I was looking for a road texture recently ... could i have a copy of this one too? Btw may it be used for redoing in-game road decals?
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: The future of Warzone
I...want it!Jorzi wrote:*bump*
I got inspired by the idea of using bridges in warzone, so I started doing a bridge scene in the rockies, using some of my previous assets, as well as ManGusT:s textures (getting a bit addicted to them )
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Re: The future of Warzone
@NoQ: Check out the artRev svn repository http://artrev2100.svn.sourceforge.net/.
Lots of good stuff in there
Lots of good stuff in there
-insert deep philosophical statement here-