This question should be obvious for cyborgs: the sequences.wz say they are a person. However, VTOLs have been a topic of discussion, and normal tanks too. I have a solution idea for this that is adaptable and might possibly work. Instead of being either-or, there should be an option, and this can have an effect on gameplay balance too. I think the integration of this could be most seamless by adding a toggle switch, automatically set to 'manned,' just above the 'save design' button.Are units crewed?
Both options would have some pros and cons:
Manned- Available from start, can gain valuable experience over the course of a game.
Unmanned- Starts off with a higher rank(probably trained or professional), but only becomes available after certain tech is researched(maybe synaptic data analysis and special sensor tech).
This means manned vehicles would be what most people use for their main force in Campaign because they can receive much experience. Unmanned vehicles would make good support units, or those for high-risk missions where there is a high chance of not making it back(the second Beta Away mission, or simple AA cover for VTOL units).
Additional considerations may be power cost, or whether or not they are affected by ECM Jammers, and possible permanent EMP from late-game EMP weapons.
I certainly want to see other peoples' opinions on this, function-wise and implementation-wise. If anyone has a mod for this already, post a link to it.
--Thanks