WZ Screenshots!
Re: WZ Screenshots!
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- Shadow Wolf TJC
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- Location: Raleigh, NC
Re: WZ Screenshots!
Keep in mind that not every body of water rests on the same level. Case in point: Beta Mission 6 (where you have to destroy the Collective Nuclear Power Plant), which has a river at the bottom of a cliff, and a lake at the top of the cliff.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
- Rman Virgil
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Re: WZ Screenshots!
Hadn't thought about that. Good point. Would come up too in making waterfalls, i would imagine.Shadow Wolf TJC wrote:Keep in mind that not every body of water rests on the same level. Case in point: Beta Mission 6 (where you have to destroy the Collective Nuclear Power Plant), which has a river at the bottom of a cliff, and a lake at the top of the cliff.
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Re: WZ Screenshots!
Beautiful Really nice seafloor, also very artistic screenshots
Btw this reminds me of GIEF WATER SHADERZ PLIX!1!!11!!1
Btw this reminds me of GIEF WATER SHADERZ PLIX!1!!11!!1
-insert deep philosophical statement here-
Re: WZ Screenshots!
Sure. Only the shape of the bottom is affected, not the level.Keep in mind that not every body of water rests on the same level. Case in point: Beta Mission 6 (where you have to destroy the Collective Nuclear Power Plant), which has a river at the bottom of a cliff, and a lake at the top of the cliff.
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: WZ Screenshots!
That's so awesome! Love the super-deep water bug as well. Maybe have two types of water tile: normal and very deep?
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- E-102 Gamma
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- Location: Portland, OR, USA
Re: WZ Screenshots!
That barrel on the left... It moved...NoQ wrote:Correct!
Re: WZ Screenshots!
From the Aurora map:
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
Re: WZ Screenshots!
And another pic of same map, one of nullbots bases sending some VTOLs to give me a warm welcome... literally!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Rman Virgil
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Re: WZ Screenshots!
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I wondered how HB's work would fare through the new terrain renderer. Nice caps.
He was essentially using terrain tiles with struc textures to create structure objects, something that supised and impressed Pumpkin when first released. Such never occured to them. He also created the utility called "TM-Linker" (was a network coder in RL at the time) that made it possible, and easy, to create map .wdgs outta Edit World with custom tertile sets.
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I wondered how HB's work would fare through the new terrain renderer. Nice caps.
He was essentially using terrain tiles with struc textures to create structure objects, something that supised and impressed Pumpkin when first released. Such never occured to them. He also created the utility called "TM-Linker" (was a network coder in RL at the time) that made it possible, and easy, to create map .wdgs outta Edit World with custom tertile sets.
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Impact = C x (R + E + A + T + E)
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- Shadow Wolf TJC
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Re: WZ Screenshots!
Looks like something you'd probably find in a map-mod. Nice.
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
Re: WZ Screenshots!
Note: It's not my map or work, it was something NoQ pointed me at and I was just amazed that tiling terrain that way could make terrain look like buildings (so I know exactly how Pumpkin must have felt when they saw it). The map for wz 3.1 is here: viewtopic.php?f=49&t=9885&p=110120#p110120
There's another map in that topic that has an awesome lunar landscape minimap (shame the in-game appearance isn't as good though).
If we ever get the ability to play with terrain heights and textures, etc., via the JS API, I'm going to have a go at creating some of the stuff used in that Aurora map.
There's another map in that topic that has an awesome lunar landscape minimap (shame the in-game appearance isn't as good though).
If we ever get the ability to play with terrain heights and textures, etc., via the JS API, I'm going to have a go at creating some of the stuff used in that Aurora map.
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Rman Virgil
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Re: WZ Screenshots!
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Old v.1.10 custom tile set using some of HB's Aurora / Ariza tiles plus a bunch of other custom textures to make tertile structs like outta brick and rough hewn stone masonary.
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Old v.1.10 custom tile set using some of HB's Aurora / Ariza tiles plus a bunch of other custom textures to make tertile structs like outta brick and rough hewn stone masonary.
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Impact = C x (R + E + A + T + E)
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Impact = C x (R + E + A + T + E)
Contrast
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Trust
Echo
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Re: WZ Screenshots!
Hrm, for some reason I suddenly have a burning desire to create a thatched cottage tileset and put things like this in a map:
I think I need to get some sleep!
I think I need to get some sleep!
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
-- https://warzone.atlassian.net/wiki/display/GO
- Rman Virgil
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- Joined: 25 Sep 2006, 01:06
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Re: WZ Screenshots!
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For me would be Colorado cliff dwellings..... beddy bye time for sure.
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For me would be Colorado cliff dwellings..... beddy bye time for sure.
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Impact = C x (R + E + A + T + E)
Contrast
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Exposure
Articulation
Trust
Echo
.
Impact = C x (R + E + A + T + E)
Contrast
Reach
Exposure
Articulation
Trust
Echo
.