WZ Screenshots!

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Re: WZ Screenshots!

Postby NoQ » 22 Jun 2014, 07:27

wz2100-20140622_095749-Fantastic-T1.jpg

wz2100-20140622_114407-Fantastic-T1.jpg

wz2100-20140622_092548-Fantastic-T1.jpg
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Re: WZ Screenshots!

Postby montetank » 23 Jun 2014, 13:40

Excellent. The cliff-brush picture 3 is great. Picture 1 and 2: Thats what i just try in the urban tileset. To use the "normal" tiles as cliffs. I never had the idea to use the green in Rockies tileset as cliffs. It would be nice, it flame give us the chance, to make a different between the handmade cliffs and the ground. I know, you understand what i mean. Nice, NoQ :) I am sure, you will be not angry, if i take your idea for my next rockie map.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: WZ Screenshots!

Postby NoQ » 23 Jun 2014, 16:30

Grass cliffs with snow ground are, on one hand, fairly unrealistic, and, on the other hand, unfortunately, don't look very well from above (took me a while to find a good viewpoint for the photo, but you don't normally look from that direction). I think i'd release the map anyway, but it's not as fantastic as i imagined (or you may expect by looking at the screenshots). In fact, i'd also like to try the opposite: snow-white cliffs with grass as main ground color.

I find the gravel-cliffs (which are also present on screenshots 1 and 2) much more sensible, but they still don't fix the problem of overall dirty look of the rockies tileset.

Picture 3 is actually the same map, with glacier tileset on top of it; doesn't look very well as a whole, as in some places the same texture gets accidentally used for passable ground.
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Re: WZ Screenshots!

Postby montetank » 25 Jun 2014, 20:02

I can´t agree. It is a matter of taste. I like it. The green as cliffs is absolutely realistic. Ok-i never was in the rockies. Here in Europe the snow covered mountains looks exactly like in this map :3 And i don`t know who has the right to say, whats looking good or bad. I want to see new ideas. Rman Virgils Pangea-map and this map are finally new ideas. Thats, what i want to see.

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In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: WZ Screenshots!

Postby montetank » 24 Sep 2014, 22:16

Hmm-i noticed, that every snow trees are flying over the green cliffs. Not so important for the game. Just want to say.
In case the WZ-game ends in a draw , the game winner will be determined by penalty shoot-out.
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Re: WZ Screenshots!

Postby NoQ » 04 Oct 2014, 18:14

wz2100-20141004_201346-Toxic-T1.jpg

wz2100-20141004_224013-Toxic-T1.jpg

wz2100-20141004_223934-Toxic-T1.jpg
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Warzone 2100 Beta from 1998

Postby Sibernethy » 02 Aug 2015, 16:03

I was playing a Warzone 2100 beta (dating back to December 1998) from one of the Eidos CD catalogues and I was able to modify some of the .txt files. Look what I discovered upon changing a few of the research settings:
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Warzone 2100 Beta Secret.png
This is me using hidden weapons and defenses on the Fastplay Demo.
Warzone 2100 Beta Secret.png (357.32 KiB) Viewed 5048 times
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Re: WZ Screenshots!

Postby Tonii_ » 24 Apr 2016, 05:16

http://postimg.org/image/6pp8whyc7/

that one is a good 1 becouse the black army won :)
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Re: WZ Screenshots!

Postby Yome-- » 21 Feb 2017, 01:25

warzone 3.1.5
ARmod beta1
Ymod alpha1
2560x1440

=^.^=
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wz2100-20170220_234336-Sk-Rush.jpg
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