WZ Screenshots!

Here you may talk about Warzone's Gameplay, Strategy & Tactics
Giel
Regular
Regular
Posts: 725
Joined: 26 Dec 2006, 19:18
Contact:

Re: WZ Screenshoots!

Post by Giel »

Giel wrote: TRUNK now only supports PNG (no JPEG anymore) so screenshots are now made in PNG format. Which is somewhere between a factor 6 and 10 larger in filesize but lossless.
I have a patched version of Warzone 2.0.6 with PNG screenshots for windows ready&waiting here:
a replacement executable (just overwrite your current 2.0.6 version of "warzone2100.exe" with this one), or a setup file for installing from scratch.
Last edited by Giel on 19 Apr 2007, 01:35, edited 1 time in total.
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: WZ Screenshoots!

Post by lav_coyote25 »

Giel wrote: I have a patched version of Warzone 2.0.6 with PNG screenshots for windows ready&waiting here:
a replacement executable (just overwrite your current 2.0.6 version of "warzone2100.exe" with this one), or a setup file for installing from scratch.

it started out all right... but then ooopppps there it goes... see the dump file.

also what was the f key to activate this... did you say f5 or f10....  either way i pushed f5 and also f10...  - it did save a pic of 1kb picture with png extension... but thats it ... it contained nothing.
Attachments

[The extension has been deactivated and can no longer be displayed.]

‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Giel
Regular
Regular
Posts: 725
Joined: 26 Dec 2006, 19:18
Contact:

Re: WZ Screenshoots!

Post by Giel »

lav_coyote25 wrote:
it started out all right... but then ooopppps there it goes... see the dump file.

also what was the f key to activate this... did you say f5 or f10....  either way i pushed f5 and also f10...  - it did save a pic of 1kb picture with png extension... but thats it ... it contained nothing.
Thanks for the dump, I've just found out where it crashes, now I only need to find a way to fix it. (Seems like an odd place to crash with the values I've read.)

EDIT: Fixed it. It was a very, very stupid error. That stupid that I had to play 5 hours of warzone (to get my mind off this case) to even see it 10 lines above!!

Anyway I've updated the files provided by the above links.
Last edited by Giel on 20 Apr 2007, 10:41, edited 1 time in total.
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
User avatar
lav_coyote25
Professional
Professional
Posts: 3434
Joined: 08 Aug 2006, 23:18

Re: WZ Screenshoots!

Post by lav_coyote25 »

everything was good up to  entering the map - then - straight to desk top - mdmp attached.

;D
Attachments

[The extension has been deactivated and can no longer be displayed.]

‎"to prepare for disaster is to invite it, to not prepare for disaster is a fools choice" -me (kim-lav_coyote25-metcalfe) - it used to be attributed to unknown - but adding the last bit , it now makes sense.
Giel
Regular
Regular
Posts: 725
Joined: 26 Dec 2006, 19:18
Contact:

Re: WZ Screenshoots!

Post by Giel »

lav_coyote25 wrote: everything was good up to  entering the map - then - straight to desk top - mdmp attached.
Does this happen every time?

Because this backtrace from the minidump file suggests the crash has nothing to do with screenshot code (and I only changed the screenshot code).

Code: Select all

Register dump:
 CS:001b SS:0023 DS:0023 ES:0023 FS:003b GS:0000
 EIP:0044fbb0 ESP:0022fb40 EBP:0022fb88 EFLAGS:00210246(   - 00      -RIZP1)
 EAX:00000000 EBX:000001f2 ECX:031201f0 EDX:00000001
 ESI:00000400 EDI:002423ce
Stack dump:
0x0022fb40:  0000005e 00000063 0022fb58 0048931a
0x0022fb50:  00000140 00010001 00000000 0b3a0b38
0x0022fb60:  00000001 00000096 00000080 00000080
0x0022fb70:  00000365 00000365 0b3a8a7c 000001f2
0x0022fb80:  00000400 002423ce 0022fba8 004c16ee
0x0022fb90:  00000000 000000c0 0022fba8 0041bf12
Backtrace:
=>1 0x0044fbb0 drawRadarBlips+0x6f [C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-branch-2.0/src/intdisplay.c:3716] in warzone2100 (0x0044fbb0)
  2 0x004c16ee draw3DScene+0x13e [C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-branch-2.0/src/display3d.c:464] in warzone2100 (0x004c16ee)
  3 0x0041dbe6 displayWorld+0x2d7 [C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-branch-2.0/src/display.c:1646] in warzone2100 (0x0041dbe6)
  4 0x0045ffa4 gameLoop+0x9e5 [C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-branch-2.0/src/loop.c:688] in warzone2100 (0x0045ffa4)
  5 0x004e891d SDL_main+0x8c8(argc=0x7, argv=0x22fd20) [C:/Documents and Settings/Giel van Schijndel/Mijn documenten/C++/warzone/wz-branch-2.0/src/main.c:770] in warzone2100 (0x004e891d)
  6 0x00553a5b console_main+0xdb(argc=0x7, argv=0x22fd20) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:220] in warzone2100 (0x00553a5b)
  7 0x00553c12 WinMain@16+0x1ae(hInst=0x400000, hPrev=0x0, szCmdLine=0x242396, sw=0x1) [/home/sevendays/Warzone/devpkg/SDL-1.2.11/./src/main/win32/SDL_win32_main.c:357] in warzone2100 (0x00553c12)
  8 0x005536ea in warzone2100 (+0x1536ea) (0x005536ea)
  9 0x00401237 in warzone2100 (+0x1237) (0x00401237)
  10 0x004012a8 in warzone2100 (+0x12a8) (0x004012a8)
  11 0x7c816fd7 in kernel32 (+0x16fd7) (0x7c816fd7)
  12 0x00000000 (0x00000000)
3716                                            if((((VIEW_PROXIMITY *)((VIEWDATA *)psCurr->pViewData)->pData)->timeAdded + 60000) <= gameTime)
Wine-dbg>p psProxDisp
0xb3a8a7c
Wine-dbg>p psProxDisp->psMessage
*** Invalid address 0x0b3a8a98
*** Invalid address 0x0b3a8a98
*** Invalid address 0x0b3a8a98
0x7eddd7c4
Personally I think it is a dangling pointer (read: bug with memory management code).
Last edited by Giel on 20 Apr 2007, 20:46, edited 1 time in total.
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
Kamaze
Regular
Regular
Posts: 1017
Joined: 30 Jul 2006, 15:23

Re: WZ Screenshoots!

Post by Kamaze »

Well, i want to revive this topic, since there are some visual improvements compared to the actual screenshots.
So it would be very nice if some of you could try to 'catch' some good moments for the updated screenshots page.
We all have the same heaven, but not the same horizon.
User avatar
marcmad
Trained
Trained
Posts: 251
Joined: 08 Mar 2008, 17:24

Re: WZ Screenshoots!

Post by marcmad »

Where i take my photo? :o
The best tactit is to mixted up the great tank,the little tank, the adav and the cyborg. And whit this army, doing great stratégie.

(Je suis un français du quebec. yai!!!)
User avatar
DevUrandom
Regular
Regular
Posts: 1690
Joined: 31 Jul 2006, 23:14

Re: WZ Screenshoots!

Post by DevUrandom »

Giel wrote: Because this backtrace from the minidump file suggests the crash has nothing to do with screenshot code (and I only changed the screenshot code).

Code: Select all

3716                                            if((((VIEW_PROXIMITY *)((VIEWDATA *)psCurr->pViewData)->pData)->timeAdded + 60000) <= gameTime)
Personally I think it is a dangling pointer (read: bug with memory management code).
Known bug, reason unknown. (In other words Should Not Happen (tm).)
User avatar
marcmad
Trained
Trained
Posts: 251
Joined: 08 Mar 2008, 17:24

Re: WZ Screenshoots!

Post by marcmad »

i dont really understand.(noob whit a computer. :-[)
i use f10 to take photo but how to look for it and put it here. ???
The best tactit is to mixted up the great tank,the little tank, the adav and the cyborg. And whit this army, doing great stratégie.

(Je suis un français du quebec. yai!!!)
doom3r
Regular
Regular
Posts: 502
Joined: 29 Aug 2007, 15:04

Re: WZ Screenshoots!

Post by doom3r »

There's a screenshot directory in the Condiguration data directory of warzone, screenshots you took with F10 are there
User avatar
marcmad
Trained
Trained
Posts: 251
Joined: 08 Mar 2008, 17:24

Re: WZ Screenshoots!

Post by marcmad »

Where?

--

Can you use illustration please. :-\

//DevU:merged
Last edited by DevUrandom on 31 Mar 2008, 16:46, edited 1 time in total.
The best tactit is to mixted up the great tank,the little tank, the adav and the cyborg. And whit this army, doing great stratégie.

(Je suis un français du quebec. yai!!!)
Giel
Regular
Regular
Posts: 725
Joined: 26 Dec 2006, 19:18
Contact:

Re: WZ Screenshoots!

Post by Giel »

marcmad wrote: Where?
On Windows this will be either in your "My Documents\Warzone2100\screendumps" or "%APPDATA%\Warzone2100\screendumps".
"First make sure it works good, only then make it look good." -- Giel
Want to tip/donate? bitcoin:1EaqP4ZPMvUffazTxm7stoduhprzeabeFh
User avatar
marcmad
Trained
Trained
Posts: 251
Joined: 08 Mar 2008, 17:24

Re: WZ Screenshoots!

Post by marcmad »

that not in the first but where is the second?
The best tactit is to mixted up the great tank,the little tank, the adav and the cyborg. And whit this army, doing great stratégie.

(Je suis un français du quebec. yai!!!)
Purple Monkey
Rookie
Rookie
Posts: 22
Joined: 28 Aug 2006, 03:48
Contact:

Re: WZ Screenshoots!

Post by Purple Monkey »

I found that 2.1 put its settings in C:\Documents and Settings\username\Local Settings\Application Data\Warzone 2100 2.1 not in %appdata% (which for me resolves without the Local Settings directory.)
User avatar
marcmad
Trained
Trained
Posts: 251
Joined: 08 Mar 2008, 17:24

Re: WZ Screenshoots!

Post by marcmad »

i think i found it here C:\Documents and Settings\All Users\Documents\Mes Images\Warzone 2100 but i cant open it.
The best tactit is to mixted up the great tank,the little tank, the adav and the cyborg. And whit this army, doing great stratégie.

(Je suis un français du quebec. yai!!!)
Post Reply