WZ Screenshots!

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Re: WZ Screenshots!

Postby NoQ » 12 Jan 2013, 11:04

wz2100-20130112_124016-Blizzard-T1.jpg
Something broken, but still looks cool.

wz2100-20130112_130224-Riviera-T1.jpg
Yay, transparent water at horizon.
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Re: WZ Screenshots!

Postby Shadow Wolf TJC » 12 Jan 2013, 15:01

Keep in mind that not every body of water rests on the same level. Case in point: Beta Mission 6 (where you have to destroy the Collective Nuclear Power Plant), which has a river at the bottom of a cliff, and a lake at the top of the cliff.
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Re: WZ Screenshots!

Postby Rman Virgil » 12 Jan 2013, 15:20

Shadow Wolf TJC wrote:Keep in mind that not every body of water rests on the same level. Case in point: Beta Mission 6 (where you have to destroy the Collective Nuclear Power Plant), which has a river at the bottom of a cliff, and a lake at the top of the cliff.


Hadn't thought about that. Good point. Would come up too in making waterfalls, i would imagine.

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Re: WZ Screenshots!

Postby Jorzi » 12 Jan 2013, 15:50

Beautiful ;) Really nice seafloor, also very artistic screenshots :)
Btw this reminds me of GIEF WATER SHADERZ PLIX!1!!11!!1 :P
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Re: WZ Screenshots!

Postby NoQ » 12 Jan 2013, 16:33

Keep in mind that not every body of water rests on the same level. Case in point: Beta Mission 6 (where you have to destroy the Collective Nuclear Power Plant), which has a river at the bottom of a cliff, and a lake at the top of the cliff.
Sure. Only the shape of the bottom is affected, not the level.
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Re: WZ Screenshots!

Postby aubergine » 12 Jan 2013, 19:57

That's so awesome! Love the super-deep water bug as well. Maybe have two types of water tile: normal and very deep?
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Re: WZ Screenshots!

Postby E-102 Gamma » 13 Jan 2013, 01:51

NoQ wrote:Correct!


That barrel on the left... It moved... :shock:
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Re: WZ Screenshots!

Postby aubergine » 13 Jan 2013, 05:57

From the Aurora map:

aurora1.png
Aurora tileset


Region capture 1.png


Region capture 2.png
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Re: WZ Screenshots!

Postby aubergine » 13 Jan 2013, 06:15

And another pic of same map, one of nullbots bases sending some VTOLs to give me a warm welcome... literally!

Region capture 3.png


Region capture 4.png
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Re: WZ Screenshots!

Postby Rman Virgil » 13 Jan 2013, 13:18

.

I wondered how HB's work would fare through the new terrain renderer. Nice caps.

He was essentially using terrain tiles with struc textures to create structure objects, something that supised and impressed Pumpkin when first released. Such never occured to them. He also created the utility called "TM-Linker" (was a network coder in RL at the time) that made it possible, and easy, to create map .wdgs outta Edit World with custom tertile sets.
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Re: WZ Screenshots!

Postby Shadow Wolf TJC » 13 Jan 2013, 17:14

Looks like something you'd probably find in a map-mod. Nice. :D
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Re: WZ Screenshots!

Postby aubergine » 14 Jan 2013, 00:14

Note: It's not my map or work, it was something NoQ pointed me at and I was just amazed that tiling terrain that way could make terrain look like buildings (so I know exactly how Pumpkin must have felt when they saw it). The map for wz 3.1 is here: viewtopic.php?f=49&t=9885&p=110120#p110120

There's another map in that topic that has an awesome lunar landscape minimap (shame the in-game appearance isn't as good though).

If we ever get the ability to play with terrain heights and textures, etc., via the JS API, I'm going to have a go at creating some of the stuff used in that Aurora map.
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Re: WZ Screenshots!

Postby Rman Virgil » 14 Jan 2013, 02:08

.

Old v.1.10 custom tile set using some of HB's Aurora / Ariza tiles plus a bunch of other custom textures to make tertile structs like outta brick and rough hewn stone masonary.
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Re: WZ Screenshots!

Postby aubergine » 14 Jan 2013, 12:24

Hrm, for some reason I suddenly have a burning desire to create a thatched cottage tileset and put things like this in a map:

Image

I think I need to get some sleep!
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Re: WZ Screenshots!

Postby Rman Virgil » 14 Jan 2013, 14:33

.

For me would be Colorado cliff dwellings..... beddy bye time for sure. :shock:
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