Here you may talk about Warzone's Gameplay, Strategy & Tactics
Rman Virgil
Professional
Posts: 3812 Joined: 25 Sep 2006, 01:06
Location: USA
Post
by Rman Virgil » 06 Dec 2012, 03:21
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Aubergine mentioned it the other day in passing here:
Can anyone share some details of this temporary fix ?
Thanks in advance.
- RJ
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Impact = C x (R + E + A + T + E)
C ontrast
R each
E xposure
A rticulation
T rust
E cho
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aubergine
Professional
Posts: 3459 Joined: 10 Oct 2010, 00:58
Contact:
Post
by aubergine » 06 Dec 2012, 07:44
"Dedicated to discovering Warzone artefacts, and sharing them freely for the benefit of the community."
-- https://warzone.atlassian.net/wiki/display/GO
Rman Virgil
Professional
Posts: 3812 Joined: 25 Sep 2006, 01:06
Location: USA
Post
by Rman Virgil » 06 Dec 2012, 09:34
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Ic. Look forward to the difference it'll make. The engineer and mechanic fix will be in that version i would guess. Thank you.
.
.
Impact = C x (R + E + A + T + E)
C ontrast
R each
E xposure
A rticulation
T rust
E cho
.
Originway
Trained
Posts: 412 Joined: 08 Aug 2012, 06:22
Post
by Originway » 29 Jan 2013, 23:22
what does everyone think about this now that 3.1.0 is out?
NoQ
Special
Posts: 6226 Joined: 24 Dec 2009, 11:35
Location: /var/zone
Post
by NoQ » 30 Jan 2013, 06:15
Much better than nothing, but still far from perfect.