yes i know.. it is just subtractionNoQ wrote: 2. Ever wondered why incendiary damage causes more damage than regular damage total even with 100% weapon modifiers? Do you know how much exactly it is affected by the thermal armor?
flamers have 3 parts in damage
1) immediate damage (equal to turret damage), formula: damage*propulsion_modifier - thermal armor
2) continious damage (equal to turret damage * incendiary time) formula: (damage - thremal armor)*incendiary time
flamer have incendiary time = 4
3) constant damage, forgot formula. but i remember it was about 10 damage per 15 seconds
parts 2 and 3 apply only if target was burned up
constant damage was very valuable for first early-game tanks, but i forgot formula