balance patch again (mod included) [for version 3.1]

The place to discuss balance changes for future versions of the game.
(Master releases & 3.X)
Reg312
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balance patch again (mod included) [for version 3.1]

Post by Reg312 »

Hello, i found way apply my mods to any number of maps (oops its 'crap'...)
so here is new balance Modand bigpack with map-mods

this mod should make 3.1-games more variative ('balanced')
this mod includes new speed/weight system and many other small changes :)

This balance mod includes:
1) Cannons fix - slightly improved middle-game cannons
2) ROF fix - nerfed weapons with high ROF (weapons with high ROF became stronget in 3.1)
*AG, TAG, AA
3) Flamers fix - nerfed all incendiary weapons
* thermal armot increased for tanks 10%
* flamers still very effective (try flamer/viper/wheels)

4) Speed/weight fix - weight and engine power now affects much more designs than before
5) Bodies fix - light and medium bodies a bit better than before
* also added expensive multiturret bodies (use high-oil or narrow-maps where you need more firepower at small passage)
6) Light weapons fix - improved some light weapons (to fit improved light bodies)
7) Rockets fix - MRA nerfed
8) Structure fix - fortresses nerfed
9) Propulsion fix
*wheels,tracks - improved
*hover - nerfed


Attachment: map pack, all maps contain Mod (prefix mbl01)

Sorry, map packs were removed because it makes developers unhappy and possibly less stable game
so here is mod and instruction how install it:
minor_balance03.wz
(72.68 KiB) Downloaded 678 times

How install mod:
Instruction 1: http://guide.wz2100.net/faq
instruction 2 (windows)
1) copy mod file to [C:\Program Files (x86)\Warzone 2100-3.1_beta7\mods\multiplay]
your local path can be different
2) make copy of warzone shortcut
3) open shortcut properties and change target path to following:
"C:\Program Files (x86)\Warzone 2100-3.1_beta7\warzone2100.exe" --mod_mp=minor_balance01.wz
press "OK"
4) rename shortcut to something like "Warzone 3.1 beta7 minor_balance"
5) Use this shortcut to run game with Mod
instruction 3 (fastest):
1) copy mod file to [C:\Program Files (x86)\Warzone 2100-3.1_beta7\mods\autoload]
your local path can be different (create folder 'autoload' if you do this first time)
2) Run warzone
3) to switch to normal mode you have to remove mod from 'autoload' folder or rename 'autoload' folder to 'autoload2'

source and detailed data: https://github.com/crabster/warzone2100 ... or_balance
Last edited by Reg312 on 04 May 2012, 22:54, edited 10 times in total.
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Giani
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Re: balance patch again (maps included) [for version 3.1]

Post by Giani »

I will try it when i have time :)
But why part 1 and part 2?
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Reg312
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Re: balance patch again (maps included) [for version 3.1]

Post by Reg312 »

Giani wrote:But why part 1 and part 2?
maximum attachment size is 3mb
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Giani
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Re: balance patch again (mod included) [for version 3.1]

Post by Giani »

Thanks for making it only 1 part :)
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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NoQ
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Re: balance patch again (mod included) [for version 3.1]

Post by NoQ »

OK fine, does this mod have the same purpose as my mod (fixing the balance before 3.1), or is it rather aimed for the future? That is, do you want me to give up my attempt? Cause your mod seems to have more non-trivial changes that would probably require more testing.
Reg312
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Re: balance patch again (mod included) [for version 3.1]

Post by Reg312 »

NoQ about 3.1
i think new accuracy formula can be implemented before final 3.1, but it requires some support from people
some balance problems can be solved this way

my patch was planned as 'fixing the balance before 3.1'
but later i added more thing which requires more testing and can be hard to be adopted by players
seems i have to remove some thinsg
NoQ wrote: That is, do you want me to give up my attempt?
it will be interesting what you plan next in your attempt, or do you want keep only few simple changes?
simplier patch have much more chances to be adopted, so i dont want you to give up your attempt.
your patch should be tested, i'm want to help with testing

but may be you can say what you think about adjusting units speed and propulsion in my patch? :)
e.g. light cannon viper wheels 1.08 off-road speed, it becomes 1.17 only after third engine upgrade
in original balance its less possible to have tank with 1.11 off-road speed in most cases, because units get 50% speed for free
i found way how remove rule when tanks ge 50% speed for free without changing code,
tanks with real speed looks different and in result it all can give less stable balance
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Giani
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Re: balance patch again (mod included) [for version 3.1]

Post by Giani »

I tested it a bit and the changes in propulsion are awesome :D
The heavy multi-turret bodys are very good for little places :)
But when i play the mod i can't win the game :/
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Re: balance patch again (mod included) [for version 3.1]

Post by crass »

why don't you only change a few things so those can be tested first?
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Iluvalar
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Re: balance patch again (mod included) [for version 3.1]

Post by Iluvalar »

Because the game stats are way behind the modders community. I missed the 2.3.9. And my proposition for 3.1 was removed because of very few complaints. NoQ, Reg312 and I are fully aware of the major thing to change. We are just competing a little to find how exactly I guess...
Heretic 2.3 improver and proud of it.
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Shadow Wolf TJC
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Re: balance patch again (mod included) [for version 3.1]

Post by Shadow Wolf TJC »

@Iluvalar: Aww, what about me? I may be working on a new, more balanced mod that's more-or-less an expansion pack for Warzone 2100, but doesn't that say something? :wink:
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Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
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Giani
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Re: balance patch again (mod included) [for version 3.1]

Post by Giani »

Shadow Wolf TJC wrote:@Iluvalar: Aww, what about me? I may be working on a new, more balanced mod that's more-or-less an expansion pack for Warzone 2100, but doesn't that say something? :wink:
Will it be ready soon? :wink:
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Shadow Wolf TJC
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Re: balance patch again (mod included) [for version 3.1]

Post by Shadow Wolf TJC »

I believe so. Right now, the only thing that I have left to edit before I begin testing for myself is weapons.txt. I'll also need to do a bit more .pie modeling before I feel that this is ready for open beta-testing.

Although, I'm hoping that this mod would also serve as a role model for others' balancing purposes. ;)
Creator of Warzone 2100: Contingency!
Founder of Wikizone 2100: http://wikizone2100.wikia.com/wiki/Wikizone_2100
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Giani
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Re: balance patch again (mod included) [for version 3.1]

Post by Giani »

Shadow Wolf TJC wrote:...weapons.txt ... .pie modeling...
That is chinese to me...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
Reg312
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Re: balance patch again (mod included) [for version 3.1]

Post by Reg312 »

hi all, i found more opportunities how speed/weigth balance can de improved
so in new version of my mod

- green bodies now less sensitive to weapon weight
(origin WZ: heavy weapon on heavy green bodies VERY slow and unusabe/only mantis and only hovers)
- vtols now more sensitive to body weight
(original WZ: vtol on heavy bodies is ok, while vtols on light bodies is crap)
* if you want faster vtols on green bodies - research engine more
- yellow bodies now more sensitive to weapon weight
*example: plasmite bombs a bit faster on panther (green) than on scorpion (yellow)
- light bodies faster and heavy bodies slower
- hover propulsion - more sensitive to body weight
*example: plasmite flamers on tiger body now much slower
if you want real fast flamers on hover - use mantis and research engine upgrades


after testing and playing with speed stats i can certain say: speed bonus 50% for some designs should be removed from game, because it breaks all things
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minor_balance03.wz
(72.68 KiB) Downloaded 573 times
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Giani
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Re: balance patch again (mod included) [for version 3.1]

Post by Giani »

Reg312 wrote: - yellow bodies now more sensitive to weapon weight
*example: plasmite bombs a bit faster on panther (green) than on scorpion (yellow)
Yellow bodies were made fast because of something...
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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