Yet another balance proposal.

The place to discuss balance changes for future versions of the game.
(Master releases & 3.X)
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Giani
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Re: Yet another balance proposal.

Post by Giani » 01 Jun 2012, 00:09

I just had an idea about OP hover-MRA. Hovercraft could make the MRAs to miss more shots than tracks, wheels or halftracks.
(But not a big difference, something like 2-6% more missed shots)
Last edited by Giani on 06 Jun 2012, 00:37, edited 2 times in total.
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Iluvalar
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Re: Yet another balance proposal.

Post by Iluvalar » 01 Jun 2012, 05:33

I have also an idea for rockets, but it's highly controversial : Make them anti-tank.
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Giani
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Re: Yet another balance proposal.

Post by Giani » 06 Jun 2012, 00:36

Sorry, I meant MRA, not all rockets.
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Iluvalar
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Re: Yet another balance proposal.

Post by Iluvalar » 06 Jun 2012, 18:30

Don't be sorry, I meant everything that is affected by http://guide.wz2100.net/r/herockets . And yes, that include MRA.
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tmp500
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Re: Yet another balance proposal.

Post by tmp500 » 07 Jun 2012, 18:31

how many miles does a beta have to walk to get decent balanced flamers, mgs and canons? don't tell me now that those shoes weren't meant to be walked ^ i tried noqs balanced shoes for quite some miles now and gosh they made a difference! from time to time i look down at my old shoes and think that i cant handle them anymore, the threads are walked loose, the right one has a big hole in it and they really don't smell any good anymore. i was hoping for a copy of noqs very well balanced shoes, but he said that they arent compatible with the rest of the folks.... so i heard a rumor that a bunch of people are camping infront the balanced entry, waiting anxiously that their new pair of shoes get a well deserved balance upgrade.... i really hope that the 1% lend an ear to the 99%..... i really do....

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The Overlord
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Re: Yet another balance proposal.

Post by The Overlord » 07 Jun 2012, 20:21

I WANT THOSE SHOES TOO!!!!!!! (+1)
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Re: Yet another balance proposal.

Post by Alfacinha[BDC] » 07 Jun 2012, 20:23

I also want them. At least with this balance (NoQ) i don't get "bored" to use always the same weapon setup.

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JDW
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Re: Yet another balance proposal.

Post by JDW » 07 Jun 2012, 20:29

.

+1

I agree. The changes as per NoQ's balance mod would be a welcome first step towards a better balance in 3.1. We miss those cannons.
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Giani
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Re: Yet another balance proposal.

Post by Giani » 08 Jun 2012, 00:01

+1 :)

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Re: Yet another balance proposal.

Post by Cyp » 08 Jun 2012, 00:05

+1

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Re: Yet another balance proposal.

Post by aubergine » 08 Jun 2012, 00:19

<is wondering how cyp managed to post with only 2 chars...>
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JDW
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Re: Yet another balance proposal.

Post by JDW » 08 Jun 2012, 00:22

If only we could !petavote, !gigavote , !megavote , etc... like we do to wzbot...

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The Overlord
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Re: Yet another balance proposal.

Post by The Overlord » 08 Jun 2012, 00:23

Cyp: Get on it, my friend. ;)
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Iluvalar
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Re: Yet another balance proposal.

Post by Iluvalar » 08 Jun 2012, 03:03

+1    
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Iluvalar
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Re: Yet another balance proposal.

Post by Iluvalar » 20 Jun 2012, 15:03

NoQ, I just realized that you didn't reverted your change for cannon fortress ? They are now weaker than ever in low oil :( .
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