However, there is no cyborgs at that point lol.
Emm every time i was at that point, there were quite a few cyborgs around
HOMING-INDIRECT
Cruise missiles
Looked pretty cool. I even decreased the damage to balance the coolness of the looks.
Also, i just noticed that i forgot to decrease the splash damage of MRAs (so it ended up being bigger than the regular one). Sort of fixed now.
Ok to end up like this?
Inferno price 80->110 incend.radius 64->48 incend.damage 40->32
Thermite Cyborg incend.damage 38->32
Plasmite price 80->130 incend.radius 96->60 incend.damage 63->50
Incendiary Mortar price 150->200 pit price 135->170 incend.damage 30->22
Incendiary Howitzer price 250->300 emplacement price 325->400 incend.damage 60->32
Minipod range 1152->1088
MRA damage
34->29 splash damage 30->29 reload time 145->165
HMG damage 18->17
AG fire pause 3->4 damage 20->19
TAG price 100->120 fire pause 3->4 damage 30->28
AG Cyborg fire pause 4->5 damage 20->18
MG ROF upgrades 15%/30%/45% -> 17%/34%/50%.
MC research points 4800->3600
HPV research points 7200->4800
Gates price 25->75
Whirlwind fire pause 3->4
Thermite Bombs incend.damage 200->
120
Plasmite Bombs incend.damage 200->
140
Cannon Fortress price 1000->
900 range 1792->
1408
Seraph damage 120->110 splash 100->90 INDIRECT->HOMING-INDIRECT
Archangel INDIRECT->HOMING-INDIRECT