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Re: Engine upgrades (researches) weight/speed system

PostPosted: 28 Jan 2014, 11:48
by NoQ
In what way is this more outrageous than lack of effect of weight for most designs?

Re: Engine upgrades (researches) weight/speed system

PostPosted: 28 Jan 2014, 13:20
by RBMW-Collector
I thought u understand me as map designer...

Re: Engine upgrades (researches) weight/speed system

PostPosted: 28 Jan 2014, 15:16
by NoQ
There is another problem with that, namely our pathfinder doesn't account for movement speeds over different terrain (not only terraintable, but also heightmap). This alone is enough to hardly ever want to try doing anything non-trivial with the terrain table.

Re: Engine upgrades (researches) weight/speed system

PostPosted: 28 Jan 2014, 23:04
by crab_
NoQ wrote:There is another problem with that, namely our pathfinder doesn't account for movement speeds over different terrain (not only terraintable, but also heightmap).

Pathfinder can be fixed one day :)
I think we need just small terrain advantages/disadvantages. Reduce speed 25% or increase speed 25%. I mean - effects of terrain should be 'smooth'. This would help us to avoid bad pathfinding.


NoQ wrote:This alone is enough to hardly ever want to try doing anything non-trivial with the terrain table.

What non-trivial can be made with terrain table? Explain pls.
Currently we have problem - Terrain Table works only for "slow" tanks. Most of tanks/cyborgs do not suffer from bad terrain and do not get advantage from good terrain.
So we do not planning to change Terrain Table, We want to make TerrainTable working.

Unfortunately fixing this problem forces us to re-valuate speed of each tank\cyborg\vtol. I tried to do this in my big unapproved balance patch. I will try again :)

Re: Engine upgrades (researches) weight/speed system

PostPosted: 14 Apr 2014, 23:41
by Iluvalar
NoQ wrote:There is another problem with that, namely our pathfinder doesn't account for movement speeds over different terrain (not only terraintable, but also heightmap). This alone is enough to hardly ever want to try doing anything non-trivial with the terrain table.

I confirm, pathfinder could solve that easily. I did it in the 2.3 serie. Just have to multiply the distance by the speed at the good spot.