Reg312 wrote:3) engine upgrades increase speed only for heavy weight tanks
I don't agree.
most of tanks in most cases already move at fastest (maximum) speed
engine upgrade does not make tanks visible faster
Again,i don't agree.
i did not saw visible difference with or without engine upgrade... in NRS mod i see it
engine upgrade does not used to make units faster
I use it in most of games.
you can use it
1) when you have whole team of good players
2) when you have enough free oil
=> in bad team or in low oil games this upgrades should NOT be used because its does not give good result
and i'm not saying about first engine upgrades which you forced to use to get vtol or hovers
Problem: weight/speed system works only for few designs
Try bug+wheels+heavy-cannon and a mantis+wheels+heavy-cannon.
wtf? are you joking?
wheels never used because it weak propulsion
bug with heavy cannons also never used
i'm saying about games with players, not with bots
i had another suggestion to make tracked propulsion better
with overpowered AG weapon in 3.1 we already get better tracked propulsion which you need to resist Ag fire
but, i think it will be fixed in one day, my complete suggestion is make tracked propulsion faster and make another propulsions and bodies more dependent on weight/terrain/engine upgrade... so if you dont agree, please give more serious examples
player who got engine upgrade line should have faster units
yes.. if you play with bots and slow down game to 0.01 speed to see engine upgrades is your way
i'm saying about interesting game whene player can select upgrades for his needs
(they should not move at maximum speed all time)
If you mean having commands for units going slow, fast or normal, then i would love that
i meant.. engine upgrades should give more fun in game!