Iluvalar wrote:I believe the only way we can increase the amount of things in the game is to talk about a new consistent with itself tech-tree form. Otherwise we can forget to add anything new altogether..
Iluvalar, do you mean simply a restructuring of the tech tree? This I would agree with in some part, but I can't see how it should be done. Any changes would, as you said, make a vast difference to gameplay as we now know it.
We need to conceive a tech-tree that is rational and don't require construction upgrade to develop flaming bombs.
If the construction of the tech tree is simple and codified, we will be able to control the progression speed of it and make it constant.
Certainly agreed about the rationality; however some similar things which are complained about do actually have a connection. But why thermal armour requires sensor I don't understand.
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I guess what I want to know is, what sort of restructuring? If you take the power example you stated, and changed it to something like this:
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$37 = +25% = 125% - Power Module
$187 = +25% = 156.3% - Gas Turbine Generator
$187 = +25% = 195.3% - Gas Turbine Generator Mk2
$187 = +25% = 244.1% - Gas Turbine Generator Mk3
$281 = +25% = 305.1% - Vapor Turbine Generator
$375 = +25% = 381.5% - Vapor Turbine Generator Mk2
$375 = +25% = 476.8% - Vapor Turbine Generator Mk3
Each upgrade has the same effect: multiplying the current output by 1.25. The end result is 476.8% output as opposed to 290% output, over 160% of the original effect. This would make low oil games turn into medium oil, and high oil games would be "off the charts".
I'm fairly certain you didn't mean it this way, but maybe if you could clarify?
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Perhaps another way to modify power would be to have the major techs (Power Module, Gas Turbine Mk1, Vapour Turbine Mk1, etc) provide the greatest benefit at the greatest cost, and have the upgrades cost less, while still boosting the major tech.
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$30 = +25% = 125% - Power Module
$175 = +20% = 150% - Gas Turbine Generator
$125 = +10% = 165% - Gas Turbine Generator Mk2
$150 = +15% = 190% - Gas Turbine Generator Mk3
$375 = +20% = 228% - Vapor Turbine Generator
$275 = +10% = 250% - Vapor Turbine Generator Mk2
$325 = +15% = 290% - Vapor Turbine Generator Mk3
(Values rounded to nearest %)
This provides bonuses much closer to the originals, the progression is not linear, but the costs have been changed to compensate.
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As for the tech tree and how everything interacts, well, that is far too big a subject to cover in one (or even a few) posts.
Iluvalar wrote:I believe the only way we can increase the amount of things in the game is to talk about a new consistent with itself tech-tree form. Otherwise we can forget to add anything new altogether..
I hope this feedback was helpful, or at least useful.
Regards,
Searge
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.