New balance changes for the HQ
New balance changes for the HQ
After intense deliberation, we managed to find a good solution to the HQ balancing and templates: From now on, building a HQ gives you minimap and prevents you from making new designs. So deconstruct your HQ, design your templates, then quickly rebuild your HQ! In our experience from many multiplayer matches, this gives a much more focused and intense gameplay.
Edit: This was posted April 1st.
Edit: This was posted April 1st.
Re: New balance changes for the HQ
I beleived you for a full 10 seconds
Re: New balance changes for the HQ
may be better force player to build new HQ for each new design, 1 HQ = 1 design, 2 HQ = 2 design
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Re: New balance changes for the HQ
Is this a subtle suggestion that you are getting tired of changing, reverting, rechanging, etc?Per wrote:After intense deliberation, we managed to find a good solution to the HQ balancing and templates: From now on, building a HQ gives you minimap and prevents you from making new designs. So deconstruct your HQ, design your templates, then quickly rebuild your HQ! In our experience from many multiplayer matches, this gives a much more focused and intense gameplay.
In any case, for the first few seconds, I was like "wait, what?"
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.
Re: New balance changes for the HQ
eh?Per wrote:After intense deliberation, we managed to find a good solution to the HQ balancing and templates: From now on, building a HQ gives you minimap and prevents you from making new designs. So deconstruct your HQ, design your templates, then quickly rebuild your HQ! In our experience from many multiplayer matches, this gives a much more focused and intense gameplay.
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
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Re: New balance changes for the HQ
I have no clue wtf your trying to do here but I just found out on the latest beta you need the HQ up to build a truck that's bullshit, and now your saying you need to take down HQ and rebuild it each time you want a new unit get real, in T1 you burn thru more unit types in the first 10 mins and we don't need to micro-manage the HQ and unit building.
4nE
4nE
Re: New balance changes for the HQ
I see red text!
Sorry, this account has been deactivated.
Please post issues in Website feedback instead, only Moderators can read things there.
Please post issues in Website feedback instead, only Moderators can read things there.
Re: New balance changes for the HQ
Maybe it would cut down on micro-management if the HQ could auto-destroy itself after it was built.
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Re: New balance changes for the HQ
If its not broken don't fix it, so what happened with the HQ and what's the deal with all these changes?
4nE
4nE
Re: New balance changes for the HQ
Yet another april fool, even after that was pointed out in red? =/
Maps | Tower Defense | NullBot AI | More NullBot AI | Scavs | More Scavs | Tilesets | Walkthrough | JSCam
Re: New balance changes for the HQ
It reads March 31st here, maybe that's why
If you're reading this; you're awesome.
Re: New balance changes for the HQ
Nameless, that depends on your profile settings (timezone), for me it shows 01 Apr 2012, 02:53:39.
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.
The time has come, the high time, to destroy hatred in oneself.
Beware! Mad Qt Evangelist.