New balance changes for the HQ

The place to discuss balance changes for future versions of the game.
(Master releases & 3.X)
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Per
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New balance changes for the HQ

Post by Per »

After intense deliberation, we managed to find a good solution to the HQ balancing and templates: From now on, building a HQ gives you minimap and prevents you from making new designs. So deconstruct your HQ, design your templates, then quickly rebuild your HQ! In our experience from many multiplayer matches, this gives a much more focused and intense gameplay.

Edit: This was posted April 1st.
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Flail13
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Re: New balance changes for the HQ

Post by Flail13 »

I beleived you for a full 10 seconds :augh: :lol2:
Reg312
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Re: New balance changes for the HQ

Post by Reg312 »

may be better force player to build new HQ for each new design, 1 HQ = 1 design, 2 HQ = 2 design
Searge-Major
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Re: New balance changes for the HQ

Post by Searge-Major »

Per wrote:After intense deliberation, we managed to find a good solution to the HQ balancing and templates: From now on, building a HQ gives you minimap and prevents you from making new designs. So deconstruct your HQ, design your templates, then quickly rebuild your HQ! In our experience from many multiplayer matches, this gives a much more focused and intense gameplay.
Is this a subtle suggestion that you are getting tired of changing, reverting, rechanging, etc? :ninja:

In any case, for the first few seconds, I was like "wait, what?" :D
I fully realise my input is just another drop in the proverbial bucket. It is my goal to make each drop count.
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Giani
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Re: New balance changes for the HQ

Post by Giani »

Per wrote:After intense deliberation, we managed to find a good solution to the HQ balancing and templates: From now on, building a HQ gives you minimap and prevents you from making new designs. So deconstruct your HQ, design your templates, then quickly rebuild your HQ! In our experience from many multiplayer matches, this gives a much more focused and intense gameplay.
O_o eh?
My maps: http://forums.wz2100.net/viewtopic.php?f=10&t=9501
RBL-4NiK8r
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Re: New balance changes for the HQ

Post by RBL-4NiK8r »

I have no clue wtf your trying to do here but I just found out on the latest beta you need the HQ up to build a truck that's bullshit, and now your saying you need to take down HQ and rebuild it each time you want a new unit get real, in T1 you burn thru more unit types in the first 10 mins and we don't need to micro-manage the HQ and unit building.


4nE
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Re: New balance changes for the HQ

Post by Staff »

:lol2:
I see red text!
Sorry, this account has been deactivated.
Please post issues in Website feedback instead, only Moderators can read things there.
stiv
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Re: New balance changes for the HQ

Post by stiv »

Maybe it would cut down on micro-management if the HQ could auto-destroy itself after it was built.
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Re: New balance changes for the HQ

Post by RBL-4NiK8r »

If its not broken don't fix it, so what happened with the HQ and what's the deal with all these changes?

4nE
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NoQ
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Re: New balance changes for the HQ

Post by NoQ »

Yet another april fool, even after that was pointed out in red? =/
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Nameless
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Re: New balance changes for the HQ

Post by Nameless »

It reads March 31st here, maybe that's why :P
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Emdek
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Re: New balance changes for the HQ

Post by Emdek »

Nameless, that depends on your profile settings (timezone), for me it shows 01 Apr 2012, 02:53:39. ;-)
Nadszedł już czas, najwyższy czas, nienawiść zniszczyć w sobie.
The time has come, the high time, to destroy hatred in oneself.


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